Aetherius is a voxel based game experiment being written in Java with LWJGL. It provides a procedural universe that runs infinitely in every direction across infinite worlds, with thousands of materials. All the non-procedural content is made with a suite of software that ships as part of the game. Aside from the pre-baked content and the modder, the game also procedurally generates content from mixing and matching an abundance of components that the player has the ability to add to or remove from. This content includes NPCs, Quests, Machinery and Materials. Aetherius is a true sandbox. The player can toggle every single aspect of vanilla gameplay, and construct their own game rules to suit themselves. It is fast approaching a viable alpha test phase.
The gallery interface is used to load models into the modeller, and import them into game. Eventually there will be a set of search and filter options in the blank space on the right. But for initial release; it'll "just work".
This release is so close I can almost taste it. I just have some final adjustments to make to the gallery, some tweaks to the launcher's resource manifest, and make some emails.