The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.
Arcen Games would like to thank everyone for voting A Valley Without Wind into the IOTY 2011 Top 100 with an appreciation giveaway of our game. We also have new info on the major beta updates currently being implemented, and new screenshots as well. Plus a very exciting announcement for our game regarding PAX East.
Posted by cupogoodness on Dec 15th, 2011
We're in the top 100 for this year's IOTY! Thanks to all who voted for us, it's truly appreciated. If you'd like to vote for us (possibly, again) this time around: You'll find us in the upcoming adventure section of the games list, just click vote on our game tab. Or just head over to AVWW's game page, scroll down to the voting prompt, and cast it that way. Thanks in advance for any and all support!
It really is an honor to be voted into the second round of this year's Indie of the Year competition. We feel privileged to be in the running beside dozens of top quality indie developers and their awesome games. While we're happy to get this far, that shouldn't imply that we'd like the ride to end just yet. Competition may be stiff, but we plan on giving it our best shot and hope to land one of the coveted spots in the final ten.
That's right, we're running a second giveaway in as many weeks to show our appreciation for all the support received from the IndieDB community. It'll be the same rules as last time, and we'll be giving away a couples copies of AVWW, along with a copy of our puzzler Tidalis and our space strategy title AI War. See the rules at the bottom of the update to participate in the comment section.
This past week our programmers have been in full power coding mode, implementing dozens (if not hundreds) of different ideas and discussions formed in the new brainstorming section of our forums. Big time changes and new stuff include: new health/mana subsystems, continents, mission system basics, reworked character/monster stats, and more. You can keep up with all the latest updates on our news blog.
To give a visual for some of this newness to those not running around in the full beta/demo, we've uploaded half a dozen fresh screens over in the images section on our game page.
Our last big announcement today is that we've committed to, and confirmed our spot for PAX East 2012. MineCon was an absolute blast, and we learned a great deal from the experience. So we simply can't wait to head over to Boston in April with our game in tow, and do it all over again on a much bigger scale. Attendance last year for the event was just under 70,000! Certainly a bigger stage for us to step up to, and honestly your guess is as good as ours in regards to what game will be like four months from now. :P
The way it'll work (per request) is we'll be giving out the keys as such: I (cupogoodness) will be commenting requests for a number between such and such, so I can use a RNG to pick a winner. If the winning number has been selected by more than one person than I'll renumber those who picked right and roll again. If no one picked the number that comes up, I'll find the number closet to--and you can go over (not PiR rules.) The threads are open until I edit the original post saying differently or close the thread with a bookend comment. Once closed, I'll figure out the winners, and deliver keys via private message. Thanks to all who participate!