“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.
Got a surplus of food there Captain? Why not hatch a Phoenix! You'll be conveniently informed of whenever a Phoenix Egg comes through a Maelstrom, but be sure to rescue it quickly, apparently monsters just love the taste of them. Feed it enough to hatch the Phoenix and be rewarded with a hefty amount of Experience!
For a hefty price of 2000 gold, you can now purchase the powerful Mega-Turret from the Sky-Harbor! These floating cannons can be towed about, the same as Phoenix Eggs, and placed in key positions to defend your units, or simply towed behind the Airship to protect yourself while retreating!
Elements of both “Arena Shooters” and RTS, command an air ship and establish/defend colonies.
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