“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.
It's been a long two years but now everyone can enjoy my new game!
Posted by Henley on Jul 31st, 2012
Firstly, I'd like to thank the Alpha testers again for all the work they put in playing the game before it's official release. Your feedback was incredibly useful in polishing ANoW into the game it currently is, and without your help my work would have been much more difficult!
It's been a long two years working on this pet project of mine. I've enjoyed every minute of it, but I'm glad to finally have a "finished" version of the game available.
If you aren't already, please use the following links to stay updated on the games development:
Finally, if you enjoy "A Nation of Wind", please talk about it! Post on your facebook, tumblr, twitter, whatever! This is a freeware game after all, and I don't exactly have the funds for a marketing department, so word of mouth is incredibly helpful!
Without further ado...
In any case, I hope you enjoy this game as much as I have enjoyed working on it.