White Day
AdventureWhite Day: A Labyrinth Named School (화이트데이: 학교라는 이름의 미궁). The story of a young man's trip into school at the dead of night...
This game portrays the supernatural possibilities of taking the risk of staying on the 13th floor of a hotel that has not traditionally skipped the number due to superstitious reasons. The number 13 is possibly the most superstitious number there is. For example: The number has it's own phobia (Triskaidekaphobia). Many airports skip numbering the 13th gate, and 13th aisle. Hospitals and hotels regularly have no room number 13. Italians omit the number 13 from their national lottery. Many cities do not have a 13th street or a 13th avenue. Friday the 13th.
You play as yourself waking up in your room that you're currently staying in. Everything seems like it should be, then everything starts to take a mind bending twist. You soon realize that you are unable to escape the hotel, and there is an eerie presence haunting you. The fine line between nightmare and reality will be a blur.
If you are interested in this game, please support further development of this game at www.kickstarter.com After the kickstarter gets funded, it will help me draw in experienced developers to help finish the game and improve the quality. It will be my job to finish the game and deliver to everyone that funded the kickstarter.
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White Day: A Labyrinth Named School (화이트데이: 학교라는 이름의 미궁). The story of a young man's trip into school at the dead of night...
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Remove simulator part.You can't simulate spirits and ghosts!That name look like a bloody joke!
I would advise to remove the simulator part, that makes your game sound like an instant joke.
Interesting concept, but why not just call it "13th Floor", "Thirteenth Floor", "The 13th Floor", or "The Thirteenth Floor"? :o