0 A.D. is a free, open-source, cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of twelve ancient civilizations, from Iberia to Mauryan India, each depicted at their peak of economic growth and military prowess. Developed using Pyrogenesis, a ground-breaking new game engine custom-built to suit this project, 0 A.D. will give players a rich and entertaining real-time gaming experience.

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niles93
niles93 Sep 28 2013, 3:39am says:

nice detail :)

+8 votes     reply to comment
vol4ok
vol4ok Sep 28 2013, 3:55am says:

I have a feeling, this gonna be laggy.

+1 vote     reply to comment
Mythos_Ruler Author
Mythos_Ruler Sep 28 2013, 4:41am replied:

Graphics really aren't much of an issue since they are ultimately scalable. Most of the performance issues currently in the game have to do with pathfinding and rangefinding and inefficient AI. All of those are being worked on. :)

+11 votes   reply to comment
frenchiveruti
frenchiveruti Sep 28 2013, 4:08pm replied:

Yeah, i know when the AI has a big army when the game gets extremely lagged haha

+3 votes     reply to comment
GenOBvNOD
GenOBvNOD Sep 30 2013, 1:00pm says:

great

+2 votes     reply to comment
pkyrkos7
pkyrkos7 Oct 11 2013, 9:09pm says:

Looks one of the best RTS if you ask me :D

+2 votes     reply to comment
TribalBeat
TribalBeat Oct 12 2013, 7:24pm says:

This looks so cozy. I can't wait for the next release!

+3 votes     reply to comment
Guest
Guest Oct 19 2013, 8:40pm says:

coool

+1 vote     reply to comment
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Description

The Gauls are getting a new building and unit!

The Tavern building will train Gaesata (or "Naked Fanatics"), speedy spearmen with a lust for battle (and drink!).

And don't forget, our IndieGoGo fundraiser is still going strong! Drop us a few bucks @ Indiegogo.com and help us create more content and features for you with less lag and better performance much much faster by hiring two of us developers full-time!

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Date
Sep 28th, 2013
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