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[WIP] My First Map | Locked | |
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Oct 3 2008 Anchor | ||
Hello everyone, This is my first ever map. I know there are a lot of things that need work but it is still a very early WIP. so basically I am going for a horror style level, kind of like resident evil 1-3 style. all comments and crits are welcome.
thanks, Andy |
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Oct 3 2008 Anchor | |
If there is one thing I have learnt since reviewing games is that it dont have to be dark in order to scare players. Lights are needed, so add more. The third screenshot is great, lighting like that is perfect. Anything darker then that is just over-kill. Edited by: Henley |
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Oct 3 2008 Anchor | |
that is a nice map. i would love to play a one man army in there lol. i like the textures + lighting. A+ -- KENNIE |
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Oct 4 2008 Anchor | |
a nice, easy way to give a level more depth, is to add some simple shapes along the walls and ceilings. Carefull not to overkill though. Add like some pipes along a wall. Like a larger one (leg sized) towards the bottom, or a few medium/small sized ones toward the top. You can also add something as simple as a block to give the wall a "beam" look, even using the same texture as the wall. Just use alt+right click to alline perfectley. (Be sure the texture is highlighted on the face next to the one you use alt+RC on) -- Mist of Stagnation - A FPS/RTS based in a Steampunk world, built in DX11 with the UDK. |
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Oct 4 2008 Anchor | ||
Thanks for the crits guys, Ill get working on it right now. -BeginnersMod |
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Oct 4 2008 Anchor | |
some propr that looks like they could belong there could make it more interesting too -- °w° |
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Oct 4 2008 Anchor | ||
Hmm, for a first map the texturing is well done. Congrats I however aren't going to jump the conclusion about you creating the table and shelves though, stock entities? Well nevermind, great work. Which engine are you using? I'm not familiar with shorted engine names, lol Great job -- My Youtube Channel where I make gaming related videos & more! Follow me on Twitter to find out what I'm up too |
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Oct 4 2008 Anchor | ||
Looks like source ^^ And the props are standard ones. My 2 cents: For a first map not half bad but the first two pictures/rooms are too dark and a little bit too empty. Edited by: N0dachi |
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Oct 4 2008 Anchor | |
Another easy thing to do to add is learn how to make and place decals well, that can make a huge difference, like a bloodtrail thro a door or osmethging |
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Oct 5 2008 Anchor | |
do these rooms have any kind of global illumination (skylight), or is it just the local lightsources? --
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Oct 5 2008 Anchor | ||
To give it more atmosphere, also add some nice soundscapes (ambient sound), if you haven't already that is (hard to tell from screenies :] ). Edited by: Zyusk |
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Oct 5 2008 Anchor | ||
Hey thanks for all the crits guys, I took all of yesterday to work on my map and I fixed the lighting as well as I started working on the outdoor environment. I will post some update pictures very shortly, thank you everyone. ok update time. I am still having indoor lighting problems, so here is some pics of the outdoor part of the map I am working on. If anyone knows of any really good lighting tutorials that would be great.
comments and crits are more then welcome. Update fixed lighting. I about ready to call this one finished. Just because I want to work on a map where I can use reference images on my side. I got something in mind but I want to wrap this up first.
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Oct 6 2008 Anchor | ||
The last bunch of screenshots is very nice looking, i´m looking forward for the download link right now. Is there one no? EDIT: Now i read, it´s a very early WIP i was exited for downloading it. Well, keep the good work. Edited by: Gambini |
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Oct 6 2008 Anchor | ||
I might put it up for download soon because I am just about finished it. But it was meant more for me to learn hammer becuase i have only been using it for one week so.... I am starting a new project tonight and I will keep you guys posted. |
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Oct 6 2008 Anchor | ||
Good thing you reduced the amount of street lamps.I was about to comment on that |
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Oct 6 2008 Anchor | ||
Thanks for the crit, I never really noticed that kitchen tile texture of my ceiling lol. I got to fix that. Thanks for the input. |
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Oct 8 2008 Anchor | |
Looking very nice, good on your for taking critisim this early on. You will have a good future in mapping as long as you can let people tell you what isn't good in your work, instead of only accepting the complements. Edited by: *Don* |
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Oct 8 2008 Anchor | ||
i am sure they also absolutely know what is not good and what is -- >:| |
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Oct 11 2008 Anchor | ||
Ok guys, I said I was going go wrap this level up but I thought about it and it is only about 20% done to what I would like it to be. I will keep working on this and keep you guys updated. I added some pillars and ceiling supports to make my halls more detailed and less plain and boring. Also added a pond outside.
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