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What Should i Choose for modeling (Forums : 3D Modeling & Animating : What Should i Choose for modeling) Locked
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Aug 9 2012 Anchor

Well i usually use blender but i need to choose something for a late bday present
what should i choose i
:de:-_-

Aug 9 2012 Anchor

Blender

Aug 9 2012 Anchor

depends on what you wan't to do..

Very Popular are 3dsmax or maya.. allthough they are quite Expensive

Aug 9 2012 Anchor

i want to gun and human model

Aug 9 2012 Anchor

sketchup

Aug 9 2012 Anchor

thanks

Aug 10 2012 Anchor

junbug wrote: i want to gun and human model


lol no comment...

SinKing
SinKing bumps me thread
Aug 10 2012 Anchor

Maya or Max, if you want to use what most studios use. Modo or Blender, if you want to stay on the alternative side.
I use XSI, which is pretty good and easy for modeling, but it seems its rarely used by studios outside Japan.

Later, use Mudbox or ZBrush, if you are looking to model/sculpt organics.

Edited by: SinKing

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Aug 10 2012 Anchor

I'd say stick to Blender, its evolving quite quickly and is being used by more and more studios and even though it is free it's tools are on par with commercial software..
But if you really want to spend money then yeah, id recommend Maya (great animation tools!) and 3Ds Max (atm most used in commercial enviroment)
Better buy/upgrade a sick computer for the money you would be spending on those programs :D
I wouldn't recommend sketchup though, its nice for architecture and more basic stuff but gets painful when modeling complex stuff..
ZBrush is really great to add some fine detail to your models (engravings, scratches for your gun model for example..)
And in the end its not tool that makes stuff awesome, its the dude who is using it ;)
So in short, i'd say stick to Blender and buy ZBrush..
(Note that my opinion can be biased, as I am a bit fanboy-ish about Blender, I have used Sketchup and 3Ds for some time in the past though..)

Edited by: Flash112

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Cryrid
Cryrid 3D Artist
Aug 10 2012 Anchor

Guessing by the age in your profile, you're a student? If so you can get free educational access to quite a lot of Autodesk products along with Cinema4D.

Aug 12 2012 Anchor

Seems Maya is more suitable for animation.

Jok3r098
Jok3r098 “A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
Aug 16 2012 Anchor

get a book or training DVD if you want to stick with blender, if you're a student (ie have a student email take advantage of the 3dsmax/maya student versions (free)to see if you would rather use them than blender before commiting any money to them. heres some blender training DVDs:

The Blender org e-shop has lots of stuff.
Blender3d.org

Aug 18 2012 Anchor

Jok3r098 wrote: get a book or training DVD if you want to stick with blender, if you're a student (ie have a student email take advantage of the 3dsmax/maya student versions (free)to see if you would rather use them than blender before commiting any money to them. heres some blender training DVDs:

The Blender org e-shop has lots of stuff.
Blender3d.org


Also, the tutorial site Blender Cookie is a good place to start.

Edited by: SabreXT

Sep 3 2012 Anchor

hmm thanks buddies for sharing your most precious thought

Sep 17 2012 Anchor

Popular 3d max or maya is here, i think you can take a look over here: Foxrenderfarm.com

Sep 17 2012 Anchor

your face

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>:|

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