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What Should i Choose for modeling | Locked | |
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Aug 9 2012 Anchor | ||
Well i usually use blender but i need to choose something for a late bday present |
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Aug 9 2012 Anchor | ||
Blender |
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Aug 9 2012 Anchor | ||
depends on what you wan't to do.. Very Popular are 3dsmax or maya.. allthough they are quite Expensive |
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Aug 9 2012 Anchor | ||
i want to gun and human model |
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Aug 9 2012 Anchor | ||
sketchup |
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Aug 9 2012 Anchor | ||
thanks |
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Aug 10 2012 Anchor | ||
lol no comment... |
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Aug 10 2012 Anchor | |
Maya or Max, if you want to use what most studios use. Modo or Blender, if you want to stay on the alternative side. Later, use Mudbox or ZBrush, if you are looking to model/sculpt organics. Edited by: SinKing --
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Aug 10 2012 Anchor | ||
I'd say stick to Blender, its evolving quite quickly and is being used by more and more studios and even though it is free it's tools are on par with commercial software.. Edited by: Flash112 |
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Aug 10 2012 Anchor | |
Guessing by the age in your profile, you're a student? If so you can get free educational access to quite a lot of Autodesk products along with Cinema4D. |
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Aug 12 2012 Anchor | ||
Seems Maya is more suitable for animation. |
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Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
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Aug 16 2012 Anchor | |
get a book or training DVD if you want to stick with blender, if you're a student (ie have a student email take advantage of the 3dsmax/maya student versions (free)to see if you would rather use them than blender before commiting any money to them. heres some blender training DVDs:
The Blender org e-shop has lots of stuff. |
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Aug 18 2012 Anchor | ||
Also, the tutorial site Blender Cookie is a good place to start. Edited by: SabreXT |
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Sep 3 2012 Anchor | ||
hmm thanks buddies for sharing your most precious thought |
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Sep 17 2012 Anchor | ||
Popular 3d max or maya is here, i think you can take a look over here: Foxrenderfarm.com |
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Sep 17 2012 Anchor | ||
your face -- >:| |
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