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Stargate Prime Collective (Forums : Ideas & Concepts : Stargate Prime Collective) Locked
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Sep 18 2013 Anchor

Yes we decided to stop working on War Dogs and change our approach in game development and to show you how we mean to make all of our future games here is Stargate Prime Collective and it will be 1/3 games we will make for free. These are full games and so here are the current main features for Prime Collective:

Main features in the game:The name of the game is Stargate Prime Collective16 main features:1) Dial and travel to more than 150 gate adressess

2) Choose more than 20 different weapons
3) Help other civilizations on many different planets
4) Recruit and build the squad
5) Your squad can die, if so recruit new ones
6) Advance in ranks
7) Complete over 280 side quests
8) Weapon Specialization
9) Perks
10) Ronon’s gun :) (As an optional DLC)
11) Play multiplayer with your character you created in singleplayer
12) Transfer money you earn after each misson to your multiplayer account
13) Explore ruins across the galaxy (it can be deadly)
15) Have a secret relationship with your oposite sex
16) No hidden charges this game will be 100% free. Additional note: There are a lot of features we did not add yet and we would like to hear
your comments as well as your ideas on our forum.

If anyone of you are Stargate fans like me than this game will be out with in 2-3 years. Who ever wants to volunteer and help find us on abydos 3d models.com Thank you and may we make video game revolution today

ambershee
ambershee Nimbusfish Rawks
Sep 19 2013 Anchor

I'm guessing that thus far you have successfully implemented exactly zero of these features.

Sep 19 2013 Anchor

Yes we have implemented some things like the Alpha site and its allmost done we will be posting SS all around.
And we are designing a map for the first Offworld planet. I know there have been a lot of you like me who never seen games complete when talking about Stargate and movies and series count as well. But give us a chance, help us down this road and lets show that Indie DB is not just a nother site full of ideas that ever come to life, i know there are many games outhere that were made by indie devs like me but it is our time to step up be known.

Sep 19 2013 Anchor

You haven't even finished your first game (which, by all appearances, never even reached a playable state) and now you're starting on another one with ambitions just as lofty and just as vague. On top of that, you're behaving as though you're some big shot, talking about tossing out a previous project as though we, with bated breath, all waited for any news on its development, and then going on to talk about revolutions and proving things and how we should just give you a chance.

Who do you think you are?

Your team (which, going by available information, is just you) is hidden behind a wall of "The company you are trying to view is a private company for members only." and the ONLY way I found your previous "project" was by typing the name into the search bar manually.

You have no proof that you can even do this, and you're already talking about "optional DLC".

Go away, and don't come back until you have something to back up your claims.

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Sep 19 2013 Anchor

The company name is ELZA d.o.o. Its a real company that allowed us to make games there are 5 people on this team 1 is me 2 are music designers 1 is animator and 1 is quest writer. Im not a big shot and i do not meen to be a big shot i do not want to insult other people or their projects. As for War Dogs i admit i started making it but took a wrong turn. Another reason is that War Dogs will be a payed product, while Prime Collective is a free to play singleplayer and multiplayer open world game. I am not saying you will see big citys like GTA much smaller but you cannot order or tell me to leave this place, Optional DLC is simply one gun not a expansion pack. I know my team and i will need to show you things and that we are well in development but i humbly ask for your patiance. War Dogs will come out its just put on hold for now. Thank you

Sep 19 2013 Anchor


Dial and travel to more than 150 gate adressess
2) Choose more than 20 different weapons
3) Help other civilizations on many different planets
4) Recruit and build the squad
5) Your squad can die, if so recruit new ones
6) Advance in ranks
7) Complete over 280 side quests
8) Weapon Specialization
9) Perks
10) Ronon’s gun :) (As an optional DLC)
11) Play multiplayer with your character you created in singleplayer
12) Transfer money you earn after each misson to your multiplayer account
13) Explore ruins across the galaxy (it can be deadly)
15) Have a secret relationship with your oposite sex


Where on earth did you pull those numbers? You think that you can do 150 offworlds with characters, culture, etc? You think if you had any less people wouldn't be interested?

You are a perfect example of someone without any understanding of what creating that amount of content actually takes. This kind of game would take a development team of hundreds of professionals and it would have millions of dollars budget and 2-3 years schedule despite all of that. This kind of projects have no place in indie environment even if you were borderline professional game developer. You'd have to be demigod of networking and HR in addition to knowing game design tasks in and out.

You are but single crazed SG fan that has no understanding on game development. If you actually did you'd realize why nobody's going to believe what you are trying to make out of the project. And if you're ever going to find out about game development you're going to have a good laugh about this old post of yours.

Edited by: shadowflar3

Sep 19 2013 Anchor

Allright this is mainly an idea thats why its here on forum and althou we had started working on it this is a raw version that is why i ask for your opinions if you have any wish to play this tell me in your opinions what you want us to do like:

280 quests is to much you should lower it don to like 50 quests etc...
It is to early to talk about multiplayer you should focus on lest than 150 gate adresses

thank you

Edited by: Samurai1789

ambershee
ambershee Nimbusfish Rawks
Sep 19 2013 Anchor

Right up there with your quality 3d models:
Abydos-3d-models.com

War Dogs. and War Toys. and whatever you called that 'racing game'. You're the only member of your own forums.

Come on now - it's time to start being at least a little bit realistic.

Sep 19 2013 Anchor

good bye i will not read this post again Indie can remove it for all i care and i do not need your flaming period.

Sep 19 2013 Anchor

Samurai1789 wrote:
if you have any wish to play this tell me in your opinions what you want us to do like:280 quests is to much you should lower it don to like 50 quests etc...
It is to early to talk about multiplayer you should focus on lest than 150 gate adresses


You're not selling your idea (which is totally unfeasible no matter how much you tweak the numbers) and you're not selling yourself.

Everything you say screams out you are totally wrong person to try and develop a game. It is impossible to take you seriously when your estimates are so far off you obviously know nothing and don't actually care about it. It's like a six-year old asking around local garage for people that want to work for him for free to set up a hybrid car manufacturing line.

What would you say if that kid ended his recruit speech with the words "may we make car revolution today"? What would you do if that kid was actually an adult? I wouldn't know whether to laugh or cry.

And no, you are not even humble. No, you don't ask if this is possible. You go and flat-out just say things like:

here are the current main features for Prime Collective: (lists more features than Mass Effect 2, a game with 50 000 0000 dollars budget)
There are a lot of features we did not add yet and we would like to hear (plus more, wow)

this game will be out with in 2-3 years


Why would any game developer that actually knows a thing or two and is able to make any of that happen want to work under you who know the least? For free?

I wouldn't care to use more direct wording to make you understand your situation.

Sep 21 2013 Anchor

Sorry to see you flamed. I appreciate you efforts and dreams.

My tip is go for something you can release. Then you can build on it. Just something small by playable.

Also use your own IP, because if you are slightly successful with stargate you are likely to get shutdown. It is easy to make a stargate like game without infringing on IP.

Final piece of advice, this game is more suited to a mod of an existing game since you won't be making money. This would massively slash your development time, especially if you insist on using stargate IP and hoping for the best.

Edited by: Destined

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