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Reversing an animation in 3ds Max? (Forums : 3D Modeling & Animating : Reversing an animation in 3ds Max?) Locked
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mikejkelley
mikejkelley Dream Caster
Apr 16 2009 Anchor

I already asked this in the 4d group (which, if you're an animator, I invite you to join!), thought I'd repost it here...

How does one save an animation in reverse to a .bip file? All I've figured out how to do is play an anim in reverse, not actually automate the reversal of keys. I'm using 3ds Max 7. Thnx in advance for any and all help!

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How many people have read the moddb.com TOS?

"Must not contain copyright material "

"The mod is unique and original and not in violation of anothers intellectual property."

Apr 16 2009 Anchor

Can't you just copy the previous set key with all the models X, Y, & Z locations into reverse?

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mikejkelley
mikejkelley Dream Caster
Apr 16 2009 Anchor

Yes, but obviously this becomes time prohibitive if you have several hundred keys. Or if you want to amend another .bip file in motion flow mode. Or for a variety of other reasons. I imagine (am hoping) there has to be a way to automate the process...

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User Posted Image

How many people have read the moddb.com TOS?

"Must not contain copyright material "

"The mod is unique and original and not in violation of anothers intellectual property."

Henley
Henley the sun never sets on the eternally cool
Apr 16 2009 Anchor

mikejkelley wrote: Yes, but obviously this becomes time prohibitive if you have several hundred keys. Or if you want to amend another .bip file in motion flow mode. Or for a variety of other reasons. I imagine (am hoping) there has to be a way to automate the process...


Why do it in the animation, do it in post process. It will be even easier if you export to stills.

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mikejkelley
mikejkelley Dream Caster
Apr 16 2009 Anchor

It's an in-game animation.

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User Posted Image

How many people have read the moddb.com TOS?

"Must not contain copyright material "

"The mod is unique and original and not in violation of anothers intellectual property."

Apr 24 2009 Anchor

I use a program called ProMotion by Cosmigo Software it breaks animation into single frames which can be copy and pasted in any order. They support .flc which is a comman 3DSMax format if you could convert it back somehow to the other format.

mikejkelley
mikejkelley Dream Caster
Apr 25 2009 Anchor

Please see above. And pasted below.

mikejkelley wrote: Yes, but obviously this becomes time prohibitive if you have several hundred keys. Or if you want to amend another .bip file in motion flow mode. Or for a variety of other reasons. I imagine (am hoping) there has to be a way to automate the process...


Now if someone could suggest doing it in post, we could have an infinite loop!

Edited by: mikejkelley

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