Forum Thread
  Posts  
Reducing polygons... (Forums : 3D Modeling & Animating : Reducing polygons...) Locked
Thread Options
Feb 25 2013 Anchor

What options are available that:

  • Keep original UV's so existing texture still works
  • Reduce mesh faces
  • Keep animations intact

I found Blender 2.49b has a "Polygon reducer" script that wasn't ported to future versions. And it works great for reducing polygons and keeping the UV's intact so the texture still lines up. But it drops my animations.....So I can only use it for inanimate objects...In the newer versions I can use decimate modifier, but it screws the Uv's so the texture no longer works, but keeps the animations...it's really frustrating.
What other options can import a .dae or .3ds with animations and texture, reduce the faces and export to fbx, .dae, or .3ds??

Cryrid
Cryrid 3D Artist
Feb 26 2013 Anchor

If the loops are already decent (actual loops) and the number that you have to remove isn't insane (like a highres sculpt), then you could probably get away with selecting them by hand and cleaning them up manually. I'm not overly familiar with what Blender has for reducing polygons; if you can get ahold of the old free XSI Modtool it has a great polygon reduction tool that would preserve the UVs, envelope weights, and give plenty of options over how and where the faces ares removed.

Feb 26 2013 Anchor

Are your animations via armatures or shapes? If it's done with armatures then you should be able to re-parent your mesh to your armature and don't name bone groups as they should already exist.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Feb 27 2013 Anchor

I actually found unwrap3d pro does it all really nicely so I'm just going to buy it. I downloaded the trial and it was very nice.

The animations are via armatures, I'll read up on it, I didn't rig them I bought them so they're more complicated than my level of knowledge.

Nightshade
Nightshade Senior Technical Artist
Feb 27 2013 Anchor

If you just manually delete edge loops that are not on UV-shell borders you will be fine.
However, reducing geometry on an already skinned, rigged and animated model is risky, because you might get unwanted stretching and/or clipping.

--

Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.