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| OpenGl:Not worth it? | Post Reply | |
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| Dec 10 2012, 2:54am Anchor | ||
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People must be tired of this post all the time but I need help. I learning Opengl worth it, or will I just end up spinning my wheels? What path will help me avoid "burning out"? Thanks people! Edited by: RACC00N |
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Dec 10 2012, 5:38am Anchor | |
| Dec 10 2012, 8:54am Anchor | ||
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I want to use more devices use OGL vs DX (Windows, Linux, Mac, pad's, phones, etc?) but I'm not sure, but I'd say more games use DX vs OGL (XBox & 90% of all PC games use DX) -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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| Dec 10 2012, 10:53am Anchor | ||
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Serious Sam3, Rage and Outerra (from top of my head) basically any game that went to Apple are all OpenGL. |
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Dec 10 2012, 11:00am Anchor | |
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It's largely irrelevant whether you choose to start with OpenGL versus DirectX, since most implementations are theoretically portable between the two with a little knowledge of the two platforms. Start small and work your way up. There are some great OpenGL graphics programming tutorials out there. |
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| Dec 10 2012, 2:58pm Anchor | ||
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So it is do-able? |
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| Dec 11 2012, 2:36am Anchor | ||
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I think it depends on what you want to initially get out of your foray into game development? Do you want to write a game or do you want to write an engine? |
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| Dec 11 2012, 8:14am Anchor | ||
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He says he doesn:t want to burn out. Doing something from scratch is a very good way to do that. Maybe try an abstracted renderer. Irrilict is a great c0++ engine that has an opengl, directX and various software renderers. Give it a try |
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| Dec 11 2012, 6:32pm Anchor | ||
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I have looked into things, and have picked the LOVE engine. Edited by: RACC00N |
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| Dec 12 2012, 12:54am Anchor | ||
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Oh sorry I was under the impression you wanted to use c++ |
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| Dec 13 2012, 5:45pm Anchor | ||
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You've picked up LOVE? I wrote an isometric demo in LOVE. It's really quite a powerful little game library/engine primitive. And it's easy to transfer knowledge of C/++ to Lua (not to mention Lua's a very speedy language). In short, if you know your way around a stack operations, you can't go wrong with it (knowing how to manage a sprite drawing stack will be very helpful indeed). |
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| Dec 15 2012, 1:35am Anchor | ||
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I use SDL+OpenGL, it works fine. Finding documentation on doing 2D stuff with OpenGL was more difficult than I expected, however. |
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Dec 17 2012, 7:28pm Anchor | |
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If you're interested in Open GL, there's a great site with tutorials: http://www.opengl-tutorial.org/ I work on platforms other than Windows, so it's a decision that's a no-brainer for me. |
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