Posts | ||
---|---|---|
network code | Locked | |
Thread Options | ||
Oct 24 2005 Anchor | ||
if you got a good working network code, will it work for more than one engine, and can you change the network code without having the full source code? |
||
|
Oct 24 2005 Anchor | |
no no and no! Network code for today's mainstream games remain closed for security. -- < insert subject games here >
|
||
|
Oct 24 2005 Anchor | |
1. Network code is generally engine specific. |
||
|
Oct 24 2005 Anchor | |
hehe... some classes in networking and distributed-computing will help you a lot there... |
||
|
Oct 24 2005 Anchor | |
Haha, I'm taking network programming as part of my games programming course. Even then - it's hard to know precisely what's going on and making something to interface with something you haven't got |
||
|
Oct 24 2005 Anchor | |
Ooh, Game Programming course? Where are you attending? |
||
|
Oct 24 2005 Anchor | |
Derby, in the UK. It's a pretty good course, definitely the best equipped (in the UK I mean...) |
||
|
Oct 24 2005 Anchor | |
me no programming course, studying informatics (mainly software engineering) at university of berne |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.