|MoonShadow Studios||Post Reply|
|Sep 18 2013, 9:22am Anchor|
Hello Its me cybertorn I recently made a group MoonShadow Studios and we are looking for new members
We will work on a project A sci fi game the name still TBD
Edited by: cybertorn
Money can't buy happiness. But it sure makes misery easier to live with.
|Sep 20 2013, 8:29am Anchor|
Hello , I'm just curious to know as to which game engine you would be using ( not many use python )
I'm a skilled Coder of C++ , C# , Java and some other C based integration languages (lua , pawn) ... Although I have knowledge of python but never used it in a game before
I also know modelling and animation but it 3ds Max.
Hit me up if that helps
|Sep 20 2013, 9:10am Anchor|
You did not create those screenshots nor are they related to your game, you stole them around the internet:
You should try to make something first (which is required to set up a new project for IndieDB) before trying to recruit others to work for you. You haven't even got as much as a name for your project. Come on.
Quote: Hello , I'm just curious to know as to which game engine you would be using ( not many use python )
It is likely he wants to use the Blender Game Engine.
|Sep 20 2013, 9:38am Anchor|
Quote:It is likely he wants to use the Blender Game Engine.
Ll and I thought people moostly use it for modeling/mapping !!
Edited by: Snipey3
|Sep 20 2013, 9:59am Anchor|
Blender has a grossly underestimated game engine as well. Maybe because it lacks a flagship project even though Dead Cyborg just got Greenlit. The workflow inside Blender is pretty fast because you don't need to do modeling, mapping, coding, lighting, prop placement etc in different software.
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