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MoonShadow Studios (Forums : Recruiting & Resumes : MoonShadow Studios) Locked
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Sep 18 2013, 9:22am Anchor

Hello Its me cybertorn I recently made a group MoonShadow Studios and we are looking for new members 
3D modeler (Blender)
Coder (python)
Writer

We will work on a project A sci fi game the name still TBD

Screenshots:
Moddb.com

CyberTorn

Apply here:Moddb.com

Edited by: cybertorn

--

Money can't buy happiness. But it sure makes misery easier to live with.

Sep 20 2013, 8:29am Anchor

Hello , I'm just curious to know as to which game engine you would be using ( not many use python )

I'm a skilled Coder of C++ , C# , Java and some other C based integration languages (lua , pawn) ... Although I have knowledge of python but never used it in a game before :)

I also know modelling and animation but it 3ds Max.

Hit me up if that helps :)

Sep 20 2013, 9:10am Anchor

You did not create those screenshots nor are they related to your game, you stole them around the internet:

Turbosquid.com
Starcruzer.com
Mango.blender.org 

You should try to make something first (which is required to set up a new project for IndieDB) before trying to recruit others to work for you. You haven't even got as much as a name for your project. Come on.

Quote: Hello , I'm just curious to know as to which game engine you would be using ( not many use python )

It is likely he wants to use the Blender Game Engine.

Sep 20 2013, 9:38am Anchor
Quote:It is likely he wants to use the Blender Game Engine.


Ll and I thought people moostly use it for modeling/mapping !!

Edited by: Snipey3

Sep 20 2013, 9:59am Anchor

Blender has a grossly underestimated game engine as well. Maybe because it lacks a flagship project even though Dead Cyborg just got Greenlit. The workflow inside Blender is pretty fast because you don't need to do modeling, mapping, coding, lighting, prop placement etc in different software.

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