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May 19 2011 Anchor | ||
Hello, I am looking for some people to help make a mod with me for half-life 2 episode 2. I have a basic idea on what the storyline will be and what the environments will be, but I will never be able to it alone. I need someone that has had experience making re-skins for models and making models, someone that can create custom music and ambient sounds, a few mappers to help with all the NPC placement, scripting, level design etc, and someone that can easily create scripts if we need them. The basic storyline is that you end up in a mineshaft, tied up and unable to move in a mining cart. 2 figures come up to you and explain why your there, after they are finished talking they kick the cart, sending down the mine shaft. You then have to make your way back up to the mine shaft and through an abandoned train station. If you are interested please send me a private message on the steam forums and an example of your work, so I know if you are the person I'm looking for, or you can reply to this post, but I would prefer a private message. Or, you can contact me via my steam account or reply to this post right here |
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May 19 2011 Anchor | ||
A list of needed assets and such would be nice. |
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May 20 2011 Anchor | ||
-Level designers |
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May 20 2011 Anchor | |
Deja Vu. I'll refer you to my post here: Moddb.com
They asked for a list of assets, not positions. What are your skills? |
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May 21 2011 Anchor | ||
my skills are creating maps in hammer, since I have spent a lot of time creating maps and exploring the level editor, I have an A in GCSE art, so I'm very creative in my ideas and I know how to direct them towards a project and I am a team player. And that is it. That is me, if that's what your talking about, but the list of assests I need are; If I have got the wrong end of the stick in what your "list of assets" meant, then I am sorry... AGAIN |
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May 21 2011 Anchor | ||
Assets meaning things you will need the workers to create. |
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May 21 2011 Anchor | ||
OH! sorry I would need workers to create new music and ambient sound, new models, new skins for existing hl2 models, a few custom scripts and a little help with the level design |
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May 21 2011 Anchor | ||
I meant a list of ambient sounds, models, skins, and scripts that would be needed. |
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May 22 2011 Anchor | ||
new skins for the headcrab zombies so they look like real zombies but mines and maintenance men, new skins for the crowbar (mining pick), ar2 (a kind of rivet gun), SMG ( just a re-skinned SMG, preferably a damaged or dirty skin) , pistol (glock pistol) and the grenades (old russian anti-tank grenades), a new skin for a citizen which would be ragged, clothes torn, dirty, wild, sounds that echo ( vast expanse of the mine) new music for action and eerie areas, to give a perfect alone element, scripts such as new gestures for the re-skinned citizen and face poser to custom sounds by a voice actor (which I may already have). Edited by: Black_garuga |
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May 22 2011 Anchor | ||
You have rocks, tech equipment, you can program zombies that won't drop headcrabs, you can program grenades that don't roll or beep, ambient sounds, various blast doors, and Hammer which can be used to create more rocks, a different blast door, and the generator. You can use placeholders for everything else; crowbar pickaxe, ar2 rivet gun, SMG SMG, pistol glock, citizens refugees. One you have all of that finished you can work on getting music, reskins, voice actors, and gestures done. Edited by: feather240 |
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May 23 2011 Anchor | ||
yes, but isn't that what I just said? |
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May 23 2011 Anchor | |
Most (maybe all) of those things have specific tutorials written for them. They are things you should at least attempt on your own before asking for help, otherwise you look like you're being lazy. I'm sure you never intended to give that impression, so google away, good luck with the project -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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May 24 2011 Anchor | |
Like Gibberstein said, experimentation is one of the best solutions, even if it can be daunting an incredibly complex program. Look online for tutorials. It's good because it can help pin point sometimes what skills your best at, what your not best at and best of all for yourself, what areas you really enjoy experimenting and creating with. Commitment and experimenting is a sure way to help get an idea of what to do. Good luck |
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May 24 2011 Anchor | |
If you get started with something, like a map I'll do the music for you, but I want to see if the project can go anywhere. -- Neurological - Music Entertainment |
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Jun 13 2011 Anchor | ||
i have began development on my mod, but the first level is "broken", because i need new voice actor clips to allow certain areas of the level to open up and allow the player to progress forward. So, until that happens, I can't properly finish the levels Edited by: Black_garuga |
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Jun 13 2011 Anchor | |
Good work overall, it still need some work I guess but so far so good. If you need music, I can do something for you, just browse my profile to see my website if you want to listen to sme of my past works. -- Neurological - Music Entertainment |
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Jun 13 2011 Anchor | ||
by the way neurological, i have sent you a private message about your offer to make music, in case you didn't notice |
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Jun 23 2011 Anchor | ||
Being able to use proper grammar and spell in a professional request also does wonders to help your image Black. -- “I wish it need not have happened in my time," said Frodo. |
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Jun 24 2011 Anchor | ||
thanks, I'll keep that in mind for future posts |
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