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*Making RTS Games* - Make your own RTS! (big pictures) | Locked | |
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Feb 13 2005 Anchor | ||
Karuto made a very helpful thread about the FPS Creator, so i thought it would be a good idea to show a program that can make RTS games. You also need Torque Watch an example movie in QuickTime or Windows Media
Edited by: Chunky |
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Feb 13 2005 Anchor | |
Hmm, I might consider purchasing Torque if I ever get the money. --
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Feb 13 2005 Anchor | ||
if i wanted to make a standalone game, and i had full knowlage, i would deff. get it because of the incredible built in terrain generator that was shown to me by deathmaster. |
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Feb 13 2005 Anchor | |
This looks really cool, I'll look into it in the futre. |
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Feb 13 2005 Anchor | ||
Whoa, Torque looks pretty amazing with just the terrain generator =D I'll probably buy it when I'm in college. I plan to attend one that has you get into groups to make your own standalone video games -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 13 2005 Anchor | |
How much is it any way? Probably expensive like all other things game related. |
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Feb 13 2005 Anchor | ||
$100 per coder for Torque. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 13 2005 Anchor | ||
yeah. thats not that bad for a coding program or whatever. if you have patience to learn it, its totally worth it. |
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Feb 13 2005 Anchor | |
It has it's own code? I need to look into it more I guess... |
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Feb 13 2005 Anchor | |
Torque is a mere 100 bucks - well worth the money |
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Feb 13 2005 Anchor | |
Its not a coding program, its a full graphic engine. --
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Feb 14 2005 Anchor | ||
Tribes 1/2 are torque-based, two of the best mp games ever. -- |
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Feb 15 2005 Anchor | |
Torque is one of the nicest projects in the gaming world - similar to the new Unreal engine, its a landscape/FPS hybrid engine with an embedded scripting system. When you use the Torque engine, you code in the scripting language, not with the source. There is a license you can get for free redistribution, and they also have an online store site if you want to sell your games through them. There's a different price if you want to make retail games to sell yourself. Anyways, they're very nice people with a solid product for independants. I wish that more TC modders would just use Torque - that would let them give their game away for free to anyone who wants it, rather than just the players of the game platform. As nice as Red Orchestra is, you still need UT2k4 to play it - meanwhile, you can play Legends (a Tribes 1 clone on Torque) for free. |
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Feb 15 2005 Anchor | ||
wow.. thats stunning. I have about 1200 bucks and I might actually dig into it for Torque. That looks really cool and fun, but I dunno because I have a problem with dedication so if I bought it I would be pissed if I just dropped it after the first couple of months --
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Feb 15 2005 Anchor | ||
yeah. torque is only $100. then again so is visual c++.... |
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Feb 15 2005 Anchor | |
You do realise the difference between the two, don't you? C++ is a compiler/debugging tool, whereas Torque is a fully realised game engine. It could take up to a year for an inexperienced modder to code an engine in C++ even close to equal to Torque. Or you could use Quake. It's open-source and free. --
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Feb 15 2005 Anchor | ||
i do know theres a difference of course, i just mentioned how they both have the same price. and why does everyone say quake is free? the only download close to the full version of quake is the 1st episode. |
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Feb 15 2005 Anchor | |
Quake isn't free, but the Quake Engine has been released under the GPL, so you can use it for free in any project as long as you don't use any original Quake content, and make your source code availible. -- Defeat in Detail 2 - Standalone RTS Game |
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Feb 16 2005 Anchor | |
As soon as I turn 18 and can actually dip into my bank account I'm definitely going to look into getting Torque. |
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Feb 16 2005 Anchor | |
ROTT source is free 2 download aswell use that :D -- HuntEr |
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