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Lift Needs An Animator! (Forums : Recruiting & Resumes : Lift Needs An Animator!) Locked
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Plinkotink
Plinkotink Teh Sexy
May 16 2010 Anchor

(List of open positions come after the project information)

Project Name: Lift - A Game Based On Eureka Seven

Details: This game has been in production for 3 years. This game is being made in the Unity engine. This is a free to play game and is being made for fun and as a learning experience. The project was originally canceled last year. The project was brought back in December because the team managed to find a coder.

Project Links:
MODDB (updated 4 days ago) Moddb.com

Website (Old, needs remaking) Liftmod.org

(Note*: Our ModDB has our most recent media and information please use it as we update our website)

Game Summery:
Lift Is a Mech game based off of the amazing Eureka Seven world. This is a game uses the Unity engine. It has been in production for almost three years. Fans of the series will find themselves
flying familiar LFOs and KFLs. Fans will also be able to revisit environments from the show, and use the same equipment that your favorite characters used.
If your not a fan of the show you will still find plenty of furious battles and customizable equipment that are sure to quench your thirst for mech combat.

Modelers: We are looking for 2 new prop modelers who will be working mostly on map environments, with other things as needed. They must be able to meet deadlines and keep in contact with the team on an almost daily basis. Having experience modeling for games (low poly) is favorable but not required. The ability to unwrap and texture your model is also a big plus.

Animators: We are looking for an animator for our character and LFO models. We require an animator who uses blender. You don't specifically have to be good at animating; you merely need to be capable of learning to animate. This position will require the following:
-The ability to use blender (2.49b specifically) to an average extent.
-The ability to use the Action Editor, including basic animation with an armature.
-The ability to use Inverse Kinematics in a model rig.
If you are not proficient in the concepts of animation (ie, your animations are stiff and jerky), and want to animate for us, you must be willing to learn the basic principles of animation (which we will teach to you).

All applicants should send an E-mail explaining your skills and examples of your work (if any) to Lift_mod@yahoo.com I will also be checking this post regularly to answer any questions anyone may have. Thank you for your time!

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