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Level Design Survey | Locked | |
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Aug 9 2008 Anchor | |
I am currently doing a survey on level design in general. How players, modders, and professionals experience it. Most focus is on FPS level design (aka like levels in the historical big three: UT/HL/Quake).
Help me portray an accurate picture of the state of level design! The results will be read by a good number of professionals and modders across the communities. Thanks! Edited by: Hourences |
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Aug 9 2008 Anchor | |
That link to the survey just goes to this thread. -- LAMBDA WARS: WEBSITE | PROFILE | GREENLIGHT |
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Aug 9 2008 Anchor | |
Whoops, fixed. Really weird:) |
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Aug 10 2008 Anchor | ||
I answered will be intresting to see the results. |
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Aug 10 2008 Anchor | |
Voted, looking forward to see the results. -- Please visit: |
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Aug 10 2008 Anchor | |
same -- °w° |
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Sep 9 2008 Anchor | |
Bump, the results are in! (Dozens of charts below all that text!) Thanks to all who participated.
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Sep 9 2008 Anchor | |
to be honest, im not surprised with the answers. Its good to see that a large majority of the community is like-minded. The only one i strongly disagree with is the question stating that mapping is the hardest part of making games. --
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Sep 9 2008 Anchor | |
I dislike the wording of that question - "Level design is one of the most complex parts" - a yes answer could easily mean "yes it is one of the most complex parts, along with all the other parts that are complex". It's leading the person to say yes, because "yes" feels like a polite, safe answer, while "no" feels really low - if you are not "one of the most complex" then you are saying it is right down on the bottom of the pile. That and the fact that if you ask a group of level designers how hard level design is, they are mostly going to give the answer that makes them sound good Maybe a better question would be "Should the game design be lead by the level design, or should level design follow the needs of a game design?" -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Sep 11 2008 Anchor | |
Thanks for posting the results! -- Please visit: |
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