Forum Thread
  Posts  
grey fox model (just started) (Forums : Pimpage & Posing : grey fox model (just started)) Locked
Thread Options
Mar 29 2007 Anchor

here is a model, if you need a modeler to make 1 organic model for SOURCE please contact me. im not expereince in making 3d models for games but if you teach me how to compile and understand the technical side then we both will benefit that is if you like my models

thanks i need the expereince

he is just a little over 3000 poly
User Posted Image

--

INTERNAL LIFE - do you believe him? i want to test it


Alexchiu.com

zyphon_the_wolf
zyphon_the_wolf I ate you family...guess who's for desert
Mar 29 2007 Anchor

Nice model, hope you get a job that gives you loads of exp.!!!!!

--

User Posted Image

im innacting my right to self-defense...cause i need to defend myself from the crap you are spewing!

Jiffy_No0b wrote:
You wouldn't know fun if it brutally oppressed you for hundreds of years.

TwinBeast
TwinBeast Full Metal Bionic Witch
Mar 29 2007 Anchor

Doesn't look like a fox O_o... You failed :P

Mar 29 2007 Anchor

thats what im hoping for too, so i can make my own game :)

--

INTERNAL LIFE - do you believe him? i want to test it


Alexchiu.com

Mar 29 2007 Anchor

Jimi wrote: Doesn't look like a fox O_o... You failed :P


It's Grey Fox from Metal Gear, I do believe. :P

Nice job thus far. Keep this thread updated on your progress.

Edited by: Karuto

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

TwinBeast
TwinBeast Full Metal Bionic Witch
Mar 29 2007 Anchor

Ahaa... never played much Metal Gear, I've seen it once, tried that Solid one once and tried some 2d Solid one once... If it's meant to be a human.. then it's allright model :D

zyphon_the_wolf
zyphon_the_wolf I ate you family...guess who's for desert
Mar 29 2007 Anchor

Karuto is right i bet, makin a fox is probably hard to confuse with a human!

--

User Posted Image

im innacting my right to self-defense...cause i need to defend myself from the crap you are spewing!

Jiffy_No0b wrote:
You wouldn't know fun if it brutally oppressed you for hundreds of years.

Mar 29 2007 Anchor

nice model :)

SinKing
SinKing bumps me thread
Mar 29 2007 Anchor

This page made me laugh so hard...the pain...not a fox - you failed!
Alright that was really brilliant, would have been even more if you didn't mean it seriously, Jimi.

You can try out a freeware called MakeHuman. It generates human bodies, according to your needs and you can play with the meshes in 3Ds. Your model looks pretty good to me, but little programs like this will help you to work a lot faster.

SinKing

--

User Posted Image

mikejkelley
mikejkelley Dream Caster
Mar 29 2007 Anchor

If you're making it for a game, it will need to be animated, and that means modeling the arms so that they are out at an angle. Also, polycount means nothing unless those polygons happen to be triangles. While working with an "Editable poly", in the modifier stack select "Turn to Poly". Check "Limit polygon size" and enter 3. Collapse and count.

It looks good for a static mesh though, nice definition.

Edited by (in order): mikejkelley, mikejkelley

--

User Posted Image

How many people have read the moddb.com TOS?

"Must not contain copyright material "

"The mod is unique and original and not in violation of anothers intellectual property."

Mar 29 2007 Anchor

thanks for the tips guys. it seems that 'turn to poly' turns it into mesh yet still have the poly tools? i did what you said and he is still just a little above 3000 poly

once i have time im going to animate him, any tip on how i should make the rig and bone if im going to make my own? and how hard is it to animate in one spot technically for games? what should i consider when animating for games? iv search for tutorials on properly animating for games but cant find any. why is that?

--

INTERNAL LIFE - do you believe him? i want to test it


Alexchiu.com

leilei
leilei The person who doesn't like anything
Mar 29 2007 Anchor

SinKing wrote: You can try out a freeware called MakeHuman. It generates human bodies, according to your needs and you can play with the meshes in 3Ds. Your model looks pretty good to me, but little programs like this will help you to work a lot faster.


MakeHuman isn't really a modeler, it's a Poser-like program for subdivision models not suitable for games.

--

<  insert subject games here  >

SinKing
SinKing bumps me thread
Mar 30 2007 Anchor

Why isn't it? I haven't tried importing the models to anywhere else but Max. You can work on them, re-save them in another format and export them to other programs. Plus they really look good and have decent polycounts. Im not saying it's a perfect solution, but you can use its models as template for modding your own creations (from it). If you cannot, I'd like to know why not, Leilei. Boss me around, c'mon.

I really thought [flesh] was looking for programs to make modeling easier. Only afterwards I realized he's more interested in the technical side of it.
There have to be loads of tutorials around concerning animation and rigging. Maybe they are just hard to find. Since you want to work with STEAM you might want to look into the valve wiki. Just google it.

--

User Posted Image

Mar 30 2007 Anchor

SK the tri count is to high the meshes are messy and its really cheating.
Also when making player models you need to model the clothing with the model you cant just add it later it doesnt work like that.
Also steam is a online game release platform source is the engine.

Mar 30 2007 Anchor

Well, Grey Fox does wear a skintight suit. ;)

--

SinKing
SinKing bumps me thread
Mar 30 2007 Anchor

Ok, good to know MakeHuman doesn't make sense for game development. True thing about the clothes, I realised that, too. I misread the post, thinking flesh was looking for some tool to make modelling a human easier...
As for STEAM and SOURCE, sorry - I don't know why I'm messing them up all the time its some kind of mechanism to make me think the wrong thing.

--

User Posted Image

onemic
onemic shinra/foxhound operative
Mar 30 2007 Anchor

All I have to say is smooth out the middle of his body. It seems as if everything ends at a point from the middle of the top of his head, down.

--

User Posted Image
User Posted Image

Apr 1 2007 Anchor

mikejkelly, hey i cant undo the 'turn to poly'. now hes like a mesh all cut up in traingles and i cant use the 'turn' tool the 'editable poly' has. whats up with that? how can i reverse it? did you purposley do that to mess me up?

well today i finaly got time to work on grey fox but now i got this 'turn to poly' problem presented by mikekjelly :/

--

INTERNAL LIFE - do you believe him? i want to test it


Alexchiu.com

::idiot::
::idiot:: village ^
Apr 1 2007 Anchor

They coudl probably use your model once you're done. It looks good for now. OF course there are a fwe things, aldready been stated. But it's part of the learning exp, which is good cause that's what your doing it for. Yeah, so good luck with that.

--

User Posted Image

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.