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[game designer] i offer my experience and ideas | Locked | |
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Nov 25 2014 Anchor | ||
Hello everyone! Cheers!! Laurent |
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Dec 6 2014 Anchor | |
I'd recommend you call yourself more of a QA tester than then a game designer, give what you've described. |
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Dec 6 2014 Anchor | ||
Don't you think it is kind of weird to call yourself a "Game Designer" from the time you have no experience in actually making a game? Edited by: Mistergeorge |
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Dec 6 2014 Anchor | |
Dec 7 2014 Anchor | ||
I know it's not really my place but every reply has been a waste of time for this guy. He's offering expertise and you guys are being dicks. Just saying... But while I'm here I figure that you may be able to give me help on something, so about a month ago I was playing castle of the winds (it's a classic, look it up) and I realised how much I love old games in particular text based ones, so I set out on the quest to develop one, I like to do my research so I bounced all over the internet looking for inspiration. I found a zombie game on these forums and thought I'd look at reviews and see what sort of problems people were having with that game and I found lots of people saying how they wished someone would do a zombie adventure game, me being a fan of all things zombie dived at the idea, and well a month later I am closing in on finishing a beta (I am right in the middle of exams so work has been slow). BUT... this is where you come in because I am running out of ideas, I had a couple of friends play and despite enjoying it everyone wanted more zombie types, and more skills (e.g. Lock Picking Skill or a skill that depicts gun accuracy), and I was wondering what you think are the most fundamental things every zombie game must have, just a question. Have a good one. Edited by: ricochetx |
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Dec 7 2014 Anchor | |
I'd recommend you conduct a full discussion in the appropriate part of this forum. (i could say your the one who's potentially wasting time and a dick, since you've decided to try and hijack this thread with your small game/ observation that has no baring on this discussion, and that kind of behavior reflects your potential inexperience.) Decide what you want, do it, and be done with it, don't let others eclipse your own vision, and know and understand what you can accomplish within a reasonable time period. As for the topic at hand, people don't usually say, oh I've been reading for years, and really enjoy them, despite having no formal English & writing experience, jump to the conclusion that they must be able to be a writer. or The best thing the OP can do is what I suggested, (if he's actually been in alpha & betas for games) If he's not at that point, No serious team will entertain a member who just says the OP, and that's it. For me, one of the 1st thoughts after reading it was, "the guy's 28, and likely been a part of many gaming communities, he should know better" Anyone can observe, have ideas, and notice patterns, and have comments, we want people who can draw solid workable conclusions and act on them effectively. Being a game dev is very similar to being a scientist, social or natural, you need to be able to think critically, solve problems, or inspire people to do those things for you, in an organized, yet free fashion. Being an artist of any kind is about making what you see and want a reality, ideas are not reality yet. Edited by: GeneralJist |
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