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Freequake! (Forums : Development Banter : Freequake!) Locked
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arghvark
arghvark (Cult) Member
Oct 21 2004 Anchor

I know there are many quake fans here at mod. And many people who are talented at making content for quake.

Perhaps you all would like to offer your (1337?) skill(z?) to the freequake project

FreeQuake is a total modification of the Quake base, replacing all copyrighted material so as to provide a Quake that is free and open sourced. I will use Quake 1 src, which I will modify. Help is greatly appreciated!


Freequake.sf.net
Sourceforge.net

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Karuto wrote: Spammers? Excuse me, but I always contribute to the conversation and hardly ever go off-topic. Not to mention, I contribute more to my post than just a plain one-liner. I may post a lot, but I'm not a spammer along the terms you guys set, but whatever...


Irony at its finest.
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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Oct 21 2004 Anchor

GO GPL GO!!! ^_^... or in this case rather OS-Community GO ;)

Edited by: Dragonlord

Pxtl
Pxtl Lord of the Files
Oct 21 2004 Anchor

Umm, didn't Open Quartz do that already? A better investment of time would be doing the same for Q3, as the source-release is impending.

Oct 21 2004 Anchor

there's already the OpenQuartz project :P

arghvark
arghvark (Cult) Member
Oct 21 2004 Anchor

Yeah, open quartz did it, but I believe that freequake plans on being less random/weird/openquartz-ish and more like the original quake.

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Karuto wrote: Spammers? Excuse me, but I always contribute to the conversation and hardly ever go off-topic. Not to mention, I contribute more to my post than just a plain one-liner. I may post a lot, but I'm not a spammer along the terms you guys set, but whatever...


Irony at its finest.
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Oct 21 2004 Anchor

I like quake but I dont have it and I dunno how to mod it, if I did Id help u in a heatbeat :P

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Pxtl
Pxtl Lord of the Files
Oct 21 2004 Anchor

Still, why not work on Quake 3? With the source release impending, Q3 will soon be viable as a free game. I know some people prefer the modern source ports of DP and Tenebrae to Q3, but Q3 has many advantages:
- gui menus for mod configuration
- torso/head/legs player models that avoid skating
- all the existing community stuff actually uses the more advanced engine features (as opposed to Doom and Quake mods that were made for old Doom and Quake)
- smoother netcode
etc.

and has all the popularity of open tools and mods that older engines have. Rather than re-invent the superior wheel, why not try and get in at the ground floor with Quake 3?

Edit: still, Quake 1 has one advantage: if there are any features of Quartz that you do accept, you can import them right into your project, since Quartz is GPL. Hell, you could make your project as a fork of Quartz, rather than start from scratch.

Edited by: Pxtl

arghvark
arghvark (Cult) Member
Oct 21 2004 Anchor

well, its not my project, and it is a fork of of quartz.

as for doing the same thing for quake 3, i think it is a great idea, and probably someone is currently working on it.

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Karuto wrote: Spammers? Excuse me, but I always contribute to the conversation and hardly ever go off-topic. Not to mention, I contribute more to my post than just a plain one-liner. I may post a lot, but I'm not a spammer along the terms you guys set, but whatever...


Irony at its finest.
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leilei
leilei The person who doesn't like anything
Oct 21 2004 Anchor

I'm already modeling for FreeQuake :P

I don't like Open Quartz THAT much because they're a bit inconsistent, plus they don't carry a goth/tech theme.

Edited by: leilei

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<  insert subject games here  >

Oct 22 2004 Anchor

Are you absolutely sure you want to do this and NOT help out the Open Quartz project? If you want to recreate Quake, then helping out Open Quartz might be a lot better than creating another project with exactly the same goals...
If you don't like the current Open Quartz style then just join the team and add your own ideas. Joining forces for a common goal...

@ Pxtl: There IS a FreeQ3 project in the works :-)

@ Cheapaler: The Open Quartz project currently needs models for all the Quake monsters. The current models are only dummies...

@ All: Here are some screenies of the upcoming new Open Quartz release:

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Oct 22 2004 Anchor

there`s only one problem todd. things aren`t always that easy. unfrotunatly open source doesn`t mean good quality always (in team and product). seen a couple of projects where `other` ideas got slammed. not that this is correct but done unfortunatly.

cheapy could try though. but i guess for some reason the second project got started.

Oct 22 2004 Anchor

Dragonlord wrote: there`s only one problem todd. things aren`t always that easy. unfrotunatly open source doesn`t mean good quality always (in team and product). seen a couple of projects where `other` ideas got slammed. not that this is correct but done unfortunatly.

cheapy could try though. but i guess for some reason the second project got started.


Did you read the FreeQuake descripition?

"FreeQuake is a total modification of the Quake base, replacing all copyrighted material so as to provide a Quake that is free and open sourced. I will use Quake 1 src, which I will modify. Help is greatly appreciated!"

They are also building an Open Sourced product - Open Quartz needs models. In the end the Open Quartz project might just take the FreeQuake stuff and we'll have two projects with the same content...

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Oct 22 2004 Anchor

i know this... i'm not retarded. but isn't the OS community where you get tons of text editors which all nearly do the same but still a bit different? just as an example.

just because there is already a project doesn't mean all people have to go there and find it 'great'. otherwise there would be no other projects popping up.

and no, i do not attack your project there. there are just two ways of how to deal with OS: you team up, or you do it yourself. for both there are good reasons but it depends on the situation.

so... i will not say more about this. there are two projects so chose yourself where you want to dive into if you want.

leilei
leilei The person who doesn't like anything
Oct 22 2004 Anchor

Also, I feel guilty of replacing Open Quartz's finished media and resources as well, so I'd like to do it on a different project.

Plus FreeQuake makes it a bit more obvious, like FreeDOOM and perhaps FreeHeretic. :P

By the way, I really, really, REALLY don't like n30's q1 mdl replacements, they feel more synthesized than believable IMO.

Edited by: leilei

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Pxtl
Pxtl Lord of the Files
Oct 22 2004 Anchor

Looked into the Open Quartz Discussion forum - I think you can find your explanation here:

After a lengthy discussion with TheSerpentLord about n3og3n3s1s"s models:
I"ve come to the conclusion that we can"t use his models for a few reasons.
Mainly because they look too similar to the originals, and have the same
structure as the originals.

You can look at someones term paper, and re-write it almost the same way if
not better, and it can still be plagerism. We can"t include or support
anything that can be copywritten.




So they don't want it to look like Quake. Which is why it doesn't.

leilei
leilei The person who doesn't like anything
Oct 22 2004 Anchor

Doesn't hurt to look similar, rather than replicating though.

Look at my phallic-ish rocket launcher:
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<  insert subject games here  >

Oct 22 2004 Anchor

an arm with triangles jutting out.. I can't wait to see the finished product :P

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Oct 22 2004 Anchor

:lol: ... cheapy this rules... it's like... "OMG a Strog"... lol

Tei
Tei Enginecoder
Oct 25 2004 Anchor

You can look at someones term paper, and re-write it almost the same way if
not better, and it can still be plagerism. We can"t include or support
anything that can be copywritten.

- - -

Yeah, open quartz did it, but I believe that freequake plans on being less random/weird/openquartz-ish and more like the original quake.

- - -

CONCLUSION:

A new free medias project can be cool, but has OQ its not complete, i SUGGEST to join OQ and finish OQ has posible, THEN branch, spoon or whatever :D

Oct 25 2004 Anchor

Cheapalert wrote: Doesn't hurt to look similar, rather than replicating though.

Look at my phallic-ish rocket launcher:
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ow...

sorry cheap but you should work on the texture more, its too bright and... un-quakeish :P

Pxtl
Pxtl Lord of the Files
Oct 25 2004 Anchor

Wow - I just played Open Quartz (had ignored it until this conversation) - I can see why you want to replace it.

It isn't just "not Quake-y enough". Its rather ugly. Weapon and pickup models are pretty good, texture maps are decent (if inconsistent), but thats where it ends. The player model is quite awful, I'm afraid (which is inexcusable with no multiplayer, since you'll mostly be doing deathmatch) and the levels I tried were frankly rather weak. Still, there's enough good stuff in there that it would be worthwhile to fork from. The main failure is the player model.

Plus, it doesn't even have optional components to exploit the DP features, like high-res textures and stencil shadows (unless there's a command line way to enable them - couldn't figure it from the menus).

Are there any other projects like this? For Quake 2? Or other "complete games" (source-ports+data) that support standard mods? For Q1 or Q2?

Edit: removed vitriol.

Edited by: Pxtl

Oct 26 2004 Anchor

Pxtl wrote:
It isn't just "not Quake-y enough". Its rather ugly. Weapon and pickup models are pretty good, texture maps are decent (if inconsistent), but thats where it ends.


Did you use the normal models or the override models that can be seen on the screenshots?

Pxtl wrote:
Plus, it doesn't even have optional components to exploit the DP features, like high-res textures and stencil shadows (unless there's a command line way to enable them - couldn't figure it from the menus).


It currently uses hi-res skies and the model addon pack which consists of md3 models with hi-res textures on them (the textures even have normals and gloss maps). Hi-Res textures for some levels might follow in the next release. Stencil shadows and realtime lighning have to be enabled from the console...

Pxtl
Pxtl Lord of the Files
Oct 26 2004 Anchor

? I just ran it out-of-the-box.

Oct 26 2004 Anchor

Pxtl wrote: ? I just ran it out-of-the-box.

Grab the addon pack and put it into the id1 directory if you want content that actually uses Darkplaces' features...

Pxtl
Pxtl Lord of the Files
Oct 26 2004 Anchor

Ah. Coo. Will try. Does it provide a new playermodel?

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