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Freequake! | Locked | |
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Oct 21 2004 Anchor | |
I know there are many quake fans here at mod. And many people who are talented at making content for quake. Perhaps you all would like to offer your (1337?) skill(z?) to the freequake project
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Oct 21 2004 Anchor | |
GO GPL GO!!! ^_^... or in this case rather OS-Community GO Edited by: Dragonlord |
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Oct 21 2004 Anchor | |
Umm, didn't Open Quartz do that already? A better investment of time would be doing the same for Q3, as the source-release is impending. |
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Oct 21 2004 Anchor | ||
there's already the OpenQuartz project -- |
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Oct 21 2004 Anchor | |
Yeah, open quartz did it, but I believe that freequake plans on being less random/weird/openquartz-ish and more like the original quake. |
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Oct 21 2004 Anchor | ||
I like quake but I dont have it and I dunno how to mod it, if I did Id help u in a heatbeat --
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Oct 21 2004 Anchor | |
Still, why not work on Quake 3? With the source release impending, Q3 will soon be viable as a free game. I know some people prefer the modern source ports of DP and Tenebrae to Q3, but Q3 has many advantages: and has all the popularity of open tools and mods that older engines have. Rather than re-invent the superior wheel, why not try and get in at the ground floor with Quake 3? Edit: still, Quake 1 has one advantage: if there are any features of Quartz that you do accept, you can import them right into your project, since Quartz is GPL. Hell, you could make your project as a fork of Quartz, rather than start from scratch. Edited by: Pxtl |
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Oct 21 2004 Anchor | |
well, its not my project, and it is a fork of of quartz. as for doing the same thing for quake 3, i think it is a great idea, and probably someone is currently working on it. |
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Oct 21 2004 Anchor | |
I'm already modeling for FreeQuake I don't like Open Quartz THAT much because they're a bit inconsistent, plus they don't carry a goth/tech theme. Edited by: leilei -- < insert subject games here >
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Oct 22 2004 Anchor | ||
Are you absolutely sure you want to do this and NOT help out the Open Quartz project? If you want to recreate Quake, then helping out Open Quartz might be a lot better than creating another project with exactly the same goals... @ Pxtl: There IS a FreeQ3 project in the works :-) @ Cheapaler: The Open Quartz project currently needs models for all the Quake monsters. The current models are only dummies... @ All: Here are some screenies of the upcoming new Open Quartz release:
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Oct 22 2004 Anchor | |
there`s only one problem todd. things aren`t always that easy. unfrotunatly open source doesn`t mean good quality always (in team and product). seen a couple of projects where `other` ideas got slammed. not that this is correct but done unfortunatly. cheapy could try though. but i guess for some reason the second project got started. |
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Oct 22 2004 Anchor | ||
Did you read the FreeQuake descripition? "FreeQuake is a total modification of the Quake base, replacing all copyrighted material so as to provide a Quake that is free and open sourced. I will use Quake 1 src, which I will modify. Help is greatly appreciated!" They are also building an Open Sourced product - Open Quartz needs models. In the end the Open Quartz project might just take the FreeQuake stuff and we'll have two projects with the same content... |
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Oct 22 2004 Anchor | |
i know this... i'm not retarded. but isn't the OS community where you get tons of text editors which all nearly do the same but still a bit different? just as an example. just because there is already a project doesn't mean all people have to go there and find it 'great'. otherwise there would be no other projects popping up. and no, i do not attack your project there. there are just two ways of how to deal with OS: you team up, or you do it yourself. for both there are good reasons but it depends on the situation. so... i will not say more about this. there are two projects so chose yourself where you want to dive into if you want. |
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Oct 22 2004 Anchor | |
Also, I feel guilty of replacing Open Quartz's finished media and resources as well, so I'd like to do it on a different project. Plus FreeQuake makes it a bit more obvious, like FreeDOOM and perhaps FreeHeretic. By the way, I really, really, REALLY don't like n30's q1 mdl replacements, they feel more synthesized than believable IMO. Edited by: leilei -- < insert subject games here >
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Oct 22 2004 Anchor | |
Looked into the Open Quartz Discussion forum - I think you can find your explanation here: After a lengthy discussion with TheSerpentLord about n3og3n3s1s"s models: You can look at someones term paper, and re-write it almost the same way if So they don't want it to look like Quake. Which is why it doesn't. |
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Oct 22 2004 Anchor | |
Doesn't hurt to look similar, rather than replicating though. Look at my phallic-ish rocket launcher: -- < insert subject games here >
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Oct 22 2004 Anchor | ||
an arm with triangles jutting out.. I can't wait to see the finished product |
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Oct 22 2004 Anchor | |
... cheapy this rules... it's like... "OMG a Strog"... lol |
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Oct 25 2004 Anchor | |
You can look at someones term paper, and re-write it almost the same way if - - - Yeah, open quartz did it, but I believe that freequake plans on being less random/weird/openquartz-ish and more like the original quake. - - - CONCLUSION: A new free medias project can be cool, but has OQ its not complete, i SUGGEST to join OQ and finish OQ has posible, THEN branch, spoon or whatever |
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Oct 25 2004 Anchor | ||
ow... sorry cheap but you should work on the texture more, its too bright and... un-quakeish -- |
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Oct 25 2004 Anchor | |
Wow - I just played Open Quartz (had ignored it until this conversation) - I can see why you want to replace it. It isn't just "not Quake-y enough". Its rather ugly. Weapon and pickup models are pretty good, texture maps are decent (if inconsistent), but thats where it ends. The player model is quite awful, I'm afraid (which is inexcusable with no multiplayer, since you'll mostly be doing deathmatch) and the levels I tried were frankly rather weak. Still, there's enough good stuff in there that it would be worthwhile to fork from. The main failure is the player model. Plus, it doesn't even have optional components to exploit the DP features, like high-res textures and stencil shadows (unless there's a command line way to enable them - couldn't figure it from the menus). Are there any other projects like this? For Quake 2? Or other "complete games" (source-ports+data) that support standard mods? For Q1 or Q2? Edit: removed vitriol. Edited by: Pxtl |
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Oct 26 2004 Anchor | ||
Did you use the normal models or the override models that can be seen on the screenshots?
It currently uses hi-res skies and the model addon pack which consists of md3 models with hi-res textures on them (the textures even have normals and gloss maps). Hi-Res textures for some levels might follow in the next release. Stencil shadows and realtime lighning have to be enabled from the console... |
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Oct 26 2004 Anchor | |
? I just ran it out-of-the-box. |
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Oct 26 2004 Anchor | ||
Grab the addon pack and put it into the id1 directory if you want content that actually uses Darkplaces' features... |
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Oct 26 2004 Anchor | |
Ah. Coo. Will try. Does it provide a new playermodel? |
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