Posts | ||
---|---|---|
Finished renders | Locked | |
Thread Options | ||
Aug 6 2009 Anchor | ||
This is where i will post my finished renders, although this render isnt completely finished, i unwrapped and textured the rifle but i cant figure out how to apply it to the mesh in blender, so anyways here's my first render using kerkythea: Edited by: andy1318 |
||
Aug 7 2009 Anchor | ||
The blurry/offset/odd wood background offsets the look. It looks fine from a thumbnail though. |
||
|
Aug 7 2009 Anchor | |
Good stuff --
|
||
|
Aug 7 2009 Anchor | |
I like it. Something tells me you are working on an unannounced game or mod. -- Can you tell me doctor why I still can't get to sleep? |
||
Aug 7 2009 Anchor | ||
i can say that I am working on something...<!--Session data--> -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
||
|
Aug 7 2009 Anchor | |
not called seaaion data is it lol you spam that hard m8 -- Death Octimus |
||
|
Aug 7 2009 Anchor | |
Aug 7 2009 Anchor | ||
i dont know, every time i post it just says that... it won't let me get rid of it.<!--Session data--> okay hopefully this fixed it, and did you like the render? -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
||
Aug 7 2009 Anchor | ||
yeah i know it's weird, it only happens on this site and i don't type it myself... but it seems like it doesnt happen when i'm using internet explorer so i'll use that on this site from now on. -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
||
|
Aug 7 2009 Anchor | |
Seems to be doing it 6x in a row now Anyway, when it comes to the render I'd say disable the specular unless you have a specular map as it will mess with the perception of the materials (ends up making the whole thing look like a single, solid piece of shiny plastic). |
||
Aug 7 2009 Anchor | ||
Alright thanks i did that and it works better now, and it only does it six times in my signature, which is weird so i just won't show my signature in my posts. Edited by: andy1318 |
||
Aug 8 2009 Anchor | ||
Floor texture still looks stretched or blurry. The wall looks flat brown, which does look better than the other one I think. Edited by: JustDaveIsFine |
||
|
Aug 8 2009 Anchor | |
Get a nice tiling wood texture its badly warped. the metal on the gun looks like plastic from buzz light year. you need to lighten up the scene a bit (even through its about the gun) look at the image above see the wodd is polished so a little bit of specular is welcome. Keep it up m8. -- Death Octimus |
||
|
Aug 8 2009 Anchor | |
Specular is always welcome IMO, but only when it is controlled by maps. Otherwise it becomes hard to see the difference between chrome, rubber, wood, etc when they all spit the same consistant reflection back. |
||
|
Aug 8 2009 Anchor | |
Indeed. -- Death Octimus |
||
Aug 8 2009 Anchor | ||
yeah i don't know how to create a specular map yet. -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.