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character concepts .Pilot .. need crits (Forums : 2D Graphics : character concepts .Pilot .. need crits ) Post Reply
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Oct 15 2009, 6:09pm Anchor

grinnock
grinnock Freelance Berserker
Oct 16 2009, 9:35am Anchor

I prefer 4 and 8. You get the cybernetics without it becoming too busy as to become unreadable, and the visual design of the two seem the strongest. You could continue those motifs throughout the rest of his costume and kit to pull the whole gestalt together.

Hendrix
Hendrix Tea maker extrodinaire
Oct 16 2009, 10:42am Anchor

i like them all, but number 1 is my favourite. nicely done.

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projektariel
projektariel Playing Shakespeare
Oct 20 2009, 3:30pm Anchor

I like the shape of the eyemask in version 4, makes the character look cool! :)

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Mod DB - Game Modder --> Far Cry meets Shakespeare: SturmMOD v1.1 Deluxe / Small

Mod DB - Game Writer --> ALPHABIT (dialogue and items / hotspots texts)

Oct 26 2009, 7:37pm Anchor

no. 6 looks the most natural to me
The curved lines on the neck may help

Meathead
Meathead Anything and Everything Can be Art
Nov 19 2009, 8:32am Anchor

They all look good but no. 7 looks the best for a basic one the rest have to much stuff on them unless they are like part human part robot : ) would be cool add abit of it to the face on the cheeks

SinKing
SinKing bumps me thread
Nov 21 2009, 9:42am Anchor

They are all stretched a bit, aren't they? I don't see a pilot in any of them, though the drawing itself is good. Perhaps try a more loose approach first and ground your study on elements from reference (e.g. helmets, pilot gear, spacesuits). As it is now this guy looks more like some kind of bionic man.

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