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Cannon Model | Locked | |
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Aug 3 2009 Anchor | ||
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Aug 3 2009 Anchor | |
Aug 3 2009 Anchor | ||
you know i didnt think of that llol, thanks for that advice<!--Session data--> -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
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Aug 3 2009 Anchor | |
It's ok but could you perhaps make the wheel more rounded? -- Can you tell me doctor why I still can't get to sleep? |
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Aug 3 2009 Anchor | ||
yeah, i made the cylinder with 8 vertex's so it woould reduce the polycount<!--Session data--> -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
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Aug 3 2009 Anchor | |
It's actually a torus, and it has 32 vertices (64 triangles) Terminology aside, you might as well increase the number of subdivisions to make it more round. Don't worry about triangle optimization too much as there are many factors to take into consideration and it isn't too much of a big deal these days; the only reason a wheel should be that polygonal now is if style dictates, or if the asset is being used for a ds/psp/n64. I'd also recommend taking the time to play around with Mental Ray if you are going to be using it as a renderer. The default scene ambience, infinite light, and black background are not really ideal for showing off a finished model as it actually ends up hiding some of the detail (towards the back of the cannon for example). Adding multiple lights will make sure that faces don't blend into eachother like so. Edited by: Cryrid |
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Aug 3 2009 Anchor | ||
alright<!--Session data--> Edited by: andy1318 |
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Aug 3 2009 Anchor | ||
if polycount is a concern, reduce the poly's on the rounded spokes & barrel. i can't tell how many polys it is anyway, but the spokes look rounded. -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Aug 3 2009 Anchor | ||
Yes, the cannon is great but like everyone else said, just make the wheel a bit more round. |
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Aug 4 2009 Anchor | ||
Yeah thanks for all the advice guys<!--Session data--> -- <!--Session data-->Youtube.com<!--Session data--><!--Session data--><!--Session data--><!--Session data--><!--Session data--> |
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