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Blender 2.35 hit's the servers! (Forums : General Banter : Blender 2.35 hit's the servers!) Locked
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ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 15 2004 Anchor

Yet another great release of Blender has reached the servers! It was released only about an hour ago, so get it while it's fresh :D

Has some awesome new features, such as:
Face and edge select (FINALLY)
A new outliner system
New option for transparent menus for custom themes
Drawing of optimal wireframe only.
Extrudse individual faces/edges
And several others, along with alot of bug fixes.

SO go have fun :D Blender3d.org

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ShadowLore profile: Moddb.com

leilei
leilei The person who doesn't like anything
Nov 15 2004 Anchor

w000000000t!
BUT!
The minute I try it out, I encounter a bug with the GIF parser:
User Posted Image
Example here is the Cory the gargoyle image.

Edited by (in order): leilei, leilei

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<  insert subject games here  >

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 15 2004 Anchor

time for another... Blender-Compilation!!!

let's get the sources build tomorrow ^_^

ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 15 2004 Anchor

Oh, I forgot about the new Global undo (cntrl z), just tried it, works great :D
Something we've been waiting for for quite some time :D

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ShadowLore profile: Moddb.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 15 2004 Anchor

yeah... that was definitly a must. something that pissed me off a lot ^_^

ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 15 2004 Anchor

Heh, now that we can export custom themes. I decided to make one :D
Shadowdragon1.fateback.com
Just open it in the text-editor, and hit alt+p

User Posted Image

Edited by: ShadowDragon

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ShadowLore profile: Moddb.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 15 2004 Anchor

hoho... nice... but i better not mess with the settings once i've got this compiled... blender is very good but sometimes a bit picky... ;)

ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 15 2004 Anchor

Heh themes are cool, but take forever to do, at least if you want every thing to match up.

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ShadowLore profile: Moddb.com

Nov 15 2004 Anchor

Blender is awesome even though I could never catsh on to modeling.. I just didn't understand some of it :P Thats why I attempt to map... still not that great but... I can map a whole lot better than I can model :P

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Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 16 2004 Anchor

well then... new version, same problem: building.

i'll throw a big party the first time a blender version is able to compile using the make system without you having to completly hacking over the build scripts... :lol:

i'm still trying to compile... ;)

ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 16 2004 Anchor

LoL I'm lazy and don't compile it :P I just get the binarie, even though I'm on linux O_o

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ShadowLore profile: Moddb.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Nov 16 2004 Anchor

well.. it compiles in the end. compared to the last version only two compilation problems remains (duh... i fear for loosing my bet ^_^).

the make script still does not correctly lookup OpenGL support and ogg vorbis support. you need to modify this in the source/nan_link.mk file:

1)
in the section for your architecture

ifeq ($(OS),linux)
  ifeq ($(CPU),$(findstring $(CPU), &quot;i386 x86_64&quot;))

find the line with

SADD = /usr/lib/libGL.a /usr/lib/libGLU.a

and change it into

SADD = /usr/X11R6/lib/libGL.a /usr/X11R6/lib/libGLU.a

2)
in the same section add

LLIBS += -logg -lvorbis -lvorbisfile -lvorbisenc

that's it. with that changes it should build without further ado. as there is an installer missing you need to copy the files yourself (where /build/blender is where you build blender and /opt/blender where it should go)

cp -R /build/blender/obj/linux-glibc*-*/bin/* /opt/blender

have fun with your shiny new blender build ;)

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Nov 17 2004 Anchor

ShadowDragon wrote: Heh, now that we can export custom themes. I decided to make one :D
Shadowdragon1.fateback.com
Just open it in the text-editor, and hit alt+p

User Posted Image

Looks kindof the same... darker though :D

ShadowDragon
ShadowDragon ShadowLore Co-Leader & Modeler
Nov 17 2004 Anchor

Well ya, that's all you can change are the colors. It's all built into blender.

I suppose you could change the entire look if you did some major revamping, like MAJOR revamping, as all of blenders buttons are generated by code. There are very few actual images in blender :D

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ShadowLore profile: Moddb.com

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