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A new video game development kit for indies | Locked | |
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Dec 2 2013 Anchor | ||
Hello everybody !! I posted the thread on the irrlicht forum at Irrlicht.sourceforge.net where everything is explained. The idea of this development kit is to give a low-cost game editor especially for indies. Because I find all other products still too expansive or almost not enough interesting. There is more than 5 years of work on 3d technologies. I started this project 1 year ago. Waiting for your opinion about this "mini-study market" Regards, Julien. |
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Dec 2 2013 Anchor | |
Biggest features are cross-platform support and mobile optimization features. Most company's are making games for mobile markets now so its very important for devs. There is a lot of competition out there already with stuff like unity, c4 engine, udk etc so it won't be easy to get people to switch. |
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Dec 2 2013 Anchor | ||
Yeah that's my fear (people to switch) ! But the difference here is the no limitation for developers (I mean full customization due to the integral open-source bases) and also the target : indie game developers. Targeting indie game developers means less expansive, almost low-cost, so more interesting pricing for same features, like a special indie game developers game kit. Do you think this way interesting for you ? |
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Dec 2 2013 Anchor | ||
consider this : interactive support at reasonable costed rates, that is Id like support if I were to use such a product and I know that's expensive to provide. Open or closed source is irrelevant If one cannot sell the end product to the right spectrum of audiences, I second the motion of apps in multiple format options though add in a caveat that while its nice to have multiple device options it isn't always absolute in the success of an engine. Ability to add in standard format 3d objects would be ideal take for example the phoenix engine and how it allows for standard .obj placements. While on the subject of 2d Graphics make your engine work with a variety of formats , JPEG maybe even ,definitely BMP TGA and DDS., -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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Dec 3 2013 Anchor | ||
So if I understood correctly you want to make your own open source Unity and give it out for free? I think in this market study you will find that people are interested in cheap, flexible, versatile and easy to use dev kits but whether you can actually make it is another topic. Unity license is actually very indie friendly as it is practically free until you make enough money to buy all the software in the world. I don't see anybody topping what Unity offers and I especially don't see anyone topping it for free or at lower cost and call it a business. |
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Dec 3 2013 Anchor | ||
What is there now is nice though, As for me im stating no such absurd notion of give me a free unity lookalike game maker. example 1 a console developer wannabe asks: if you are a source guy and desire to change core features perhaps you want the source to edit We license Unity source code on a per-case and per-title basis via special arrangements made by our business development team. As this can be quite expensive, we do not generally license source code to smaller operations, educational institutions, nor to companies in countries which do not have adequate legal intellectual property protection.
-------------end paste -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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Dec 5 2013 Anchor | ||
cross platform support is number one! |
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Dec 5 2013 Anchor | |
Free software is anyways better. Why deal with tricky licensing and what not else especially when with pay engines as you are 100% at the makers merci? |
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Dec 6 2013 Anchor | ||
I'd be highly interested if they decide to support WebGL in the future! |
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May 6 2014 Anchor | ||
Hello everybody, Thank you a lot for your answers. I used them when I presented the project and it's a success. I'm now full-time on it with good news. Also, I'm working with a company called "Ohm Force" that provides a very powerful collaborative engine (used in their software Ohm Studio (http://www.ohmstudio.com)). I mean our game engine and Editor will provide a full collaborative feature. So, you'll be able to work together on the same project in real-time. Off-line version will be able too. For more informations you can take a look at my blog to see the advancements at : Medium.com |
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