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a good engine for a dune game | Locked | |
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Mar 10 2013 Anchor | |
I've been going about few engines for a dune first person stratergy game but i'm stuck cause all look good to make the game.... |
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Mar 15 2013 Anchor | |
Mar 15 2013 Anchor | ||
cryengine 3? |
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Mar 15 2013 Anchor | |
I wouldn't say that is a problem. At least you have the luxury of choice. wide open areas, few buildings, realistic day/nightcycle = cryengine Unity Pro may cost you some money, but you get full access to the engine, whereas in Cryengine and UDK you need to do things through scripting (which also requires someone experienced). I'd say, if you are looking for a commercial release go with Unity. You can tailor the engine to your needs. It has some pretty retarded and old shaders, but a lot of other stuff looks great and it uses the Beast Render Engine (same as Unreal Engine uses). You can also buy components you might need for your game (certain materials/shaders, etc.). If you have a little money that will be a great help. The other two engines feel foul to me. I worked on a project which had to buy a full license for Unreal Engine, because things simply couldn't be done with UDK the way they wanted. Or look at Hawken - it started out on UDK, but eventually they had to get a license to make everything work. And CrySDK is a joke. You can basically learn to use Cryengine and work as a mapper for Crytek. You may not use any assets provided with CrySDK in your game and you cannot make any game with superpowers resembling the Crysis suit; I'm not making this up, they actually have these conditions. Which makes me question why they release their SDK in the first place. So, my rating for professional game development: 2nd place 3rd place Props to the Unity guys! Two years ago I would have never voted them into my top list of engines. However, they did so much since then and continue to amaze me with great tools and affordable pricing. So they deserve it! I only wish they would bundle their mobile engine, so you don't have to buy different packages for different mobile devices. Edited by: SinKing --
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Mar 15 2013 Anchor | ||
You can't use assets in a commercial game is all, which the only uncertainty is with the particles and various scripts. People should be developing their own assets anyway, after all many teams may start with nothing at all with their own or other engines. If anyone is seriously going commercial there should be plenty of time replace sample assets before release. |
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Mar 16 2013 Anchor | |
Well i was thinking about cryengine but unity seemed good... |
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Mar 16 2013 Anchor | |
I just remembered another fun fact about Cryengine. It has the most complicated animation editor I've ever seen. This results in extremely realistic looking blended animations and a very nice product, but it is a ton of work to do. You might think: hah - but I can use motion capture! The high tech Cryengine allows for motion capture data only to be used in Cutscenes. So it's pretty useless for development. I really liked Crytek and was hoping they put out a decent challenger to UDK with CrySDK. They didn't. They put out a tool to learn Cryengine that's all. I know that you have to make most of your assets yourself, but c'mon crytek. Let me use this gras texture, yeah? No! If they decide to put in a million of great assets and then you cannot use even the tiniest of them in your commercial title, they might as well put in no assets at all. Otherwise it's just a mission editor, not an SDK. Crytek made every mistake imaginable since the release of CrySDK. They proved to me they have no interest at all in getting their engine to indie developers. Maybe CrySDK is appealing to big companies, but if you are indie go with UDK or even better, buy Unity! Edited by: SinKing --
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Mar 16 2013 Anchor | |
hm... that I didn't know..... |
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Mar 16 2013 Anchor | ||
UDK already has what you want in form of ut3 content included with it, you would just need to modify it and add to it. It's also easy to use and there's tons of tutorials for it. |
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