Poll: Do the city buildings look tall? thanks. |
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3D Very Tall City Building for Game Design | Locked | |
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Sep 20 2013 Anchor | ||
My newest work as of September 2013. Went for a very tall city buildings as a background models with mobile shooting game in mind. View in 360 degree: Youtube.com |
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Sep 29 2013 Anchor | ||
I like the building, it reminds me of the combine fortress from Half Life 2, I think you should make more buildings of similar style as well. |
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Sep 30 2013 Anchor | |
Hi Angryfly. Why don't you post in the WIP thread? I was gonna ask: are you gonna finish texturing them? When I realized they already are. The texture and the edge smoothing made me think of weapons or metal crates rather than architecture. Maybe you could try different materials (concrete/glas/steel structures), instead of the solid gunmetal surface. Or if you use metal everywhere make it look more like patches/plates next to each other. Think about building these structures in real life and what it would take. Surely they wouldn't be one massive metal piece. The antennas seem too big/wide in diameter in most places to me. More variation and other structures (radar dish, dome, air conditioning, ventilation, cables, etc) would help. The windows aren't the only thing that help creating a size reference, but they are a good start. Overal, the buildings are nice, but could use some color variation. Just a few orange or blue lines and signs to make things more interesting. It would also be nice if we could see the functionality. I guess all of them are for housing? How do people enter and leave. Are there hangar decks, is there a garden or a shopping area? Since these houses look so similar, have you thought about true modularity and re-using textures for them? That would make it interesting for developers, because it reduces the number of draw calls. Might be interesting for you, too: Edited by: SinKing --
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Oct 1 2013 Anchor | ||
Im having to aggree with sinking on most of what he has said , though I feel the most noticeable lacking feature is of connections Final thought .. if you could be allowed it would be nice to see some gas escape from various places in a variety of hues depending on what its simulating Now in your space stations collection : there is a good example at frame 32 seconds in where it links many items and if you print that out next to any of your buildings you can definately feel the presence of that station more than any of your buildings displayed at the start. -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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Oct 6 2013 Anchor | ||
angry would you like to model for thronesoftime.info? |
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Oct 17 2013 Anchor | ||
Very good points made, I appreciate for honest feedback. SinKing you have a very impressive portfolio. You work is perfected in proper lightning and texturing, which I can't do either anymore. I will defenetly use the given advice, and I'll try to make new tall buildings for closeups and not just background. |
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