|3D Sci-Fi City Building for Game Design||Post Reply|
|Mar 15 2013, 10:56pm Anchor|
Trying out low poly sci-fi city buildings for the first time.z
View in 360 degree: Youtube.com
Feedback would be appreciated, thanks.
|Mar 16 2013, 3:58am Anchor|
It looks technically proficient and unremarkable.
SinKing bumps me thread
|Mar 16 2013, 5:16am Anchor|
I think they look alright, but there is a problem with scaling on some parts. For example, you have the tiny windows, which are from Cgtextures (I used them in a painting once), but then you have air intakes or ducts that are about twenty times too large. Or what are those black slits in the facade? Are they decorational? Are they hangars? They seem too random and not in scale to me.
Somonels has a point. Think about functionality. Is this a hotel? Is it an appartment building? Rich people or poor - who lives there? What materials are used and why? What does the society that built this structure look like? Are they technocrats, communists, turbo-capitalists/bankers, scrap collectors.
You have to remember that you are not building assets as an Environment Artist. You are building believable worlds.
Edited by: SinKing
|Mar 18 2013, 10:12pm Anchor|
I appreciate and respect for all the honest feedback.
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