GDI Changes
- Orca Strike do more damage
- different model for grenade soldiers and changed some infantry textures
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Composite Armor works slightly different:
- reduces Tiberium damage by 50%
- soldiers do not take addtional damage from "SNIPER" weapons anymore after composit upgrade
- Railguns are less effective against infantry (50%)
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Commandos:
- 50% more hitpoints
- now armed with a rail carabines (still very effective versus infantry, but has additional damage against vehicles)
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Firehawk
- bombs can clear occupied structures
- changed some particle systems
- AA Batterys do more damage
- improved Guardian Cannnon and adjusted Guardian Cannon und Rig weapons to have the same values
- changed Engineer visionrange to match the Saboteur
- removed directional armor from GDI MCV & Surveyor (to match Nod & Scrin)
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Orcas
- changed weapons, locomotors and effects
- now armed with aa gatling canon against infantry
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V35 Ox Transports are now buildable
- require airfield, they cost 800$ and have 8s buildtime
- can transport either infantry or tanks - you can swith between it if the Ox is empty
- doubbled hitpoints for ALL Ox Transports
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Pitbulls
- changed hitpoints back to TW 1.06 values
- lowered speed from 115 to 105
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Missile Sqauds
- doubled the number from 2 to 4 soldiers
- lowerd hitpoints
- different weapons values
- special abillity: Laser Missiles (500$, higher ROF and damage for 15 seconds)
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Sniper
- cant attack buildings or vehicles anymore
- cant spot targets of inside an Ox Transport
- improved attack range
- can be upgraded with composite armor
- replaced spotter with a second sniper
- Harvester hitpoints lowered from 7500 to 5000 (same as Nod Harvester)
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Zone Trooper
- have a variety of random skins
- lower range
Why the railgun now has less damage aganst infantry??
Orcas
◦ Now armed with anti air gatling canon against infantry ? WTF
Anti air is normally for taking out Aircraft not infantry ;P (but works both ways).