Post feature Report RSS Interview with Rough Justice: '84 Narrative Designer Jamie Levitt

Check out this Dev Diary from Narrative Designer Jamie Levitt as he deep dives into the intriguing and complex story behind Rough Justice: '84.

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Seneca City, 1984 — a city crippled by rampant crime. Released, following his wrongful imprisonment, Seneca City’s former “White Knight”, Detective Jim Baylor agrees to consult in the operation of his old friend’s faltering security agency. What seemed like a favor to his former partner unraveled, revealing a deeper conspiracy involving foreign intelligence agencies, corruption, and unspeakable evil, that brings with it memories of trauma Jim believes are long since buried. In a city this rife with corruption, time is running out and Jim must use all the resources at the agency’s disposal to stop an unknown enemy whose reach extends to countless institutions. With the help of his growing roster of highly skilled agents, does Jim have what it takes to be victorious in what would prove to be the battle for Seneca’s soul?

RJ84 Art Design Book 4

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RJ84 Art Design Book 6

RJ84 Art Design Book 1

RJ84 Art Design Book 2

RJ84 Art Design Book 3

RJ84 Art Design Book


Rough Justice: '84 is an 80s neon-noir board-game-inspired strategy game with puzzles, dice, and cards, and is OUT NOW on PC and will be released on consoles on December 20th.

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► Game Website: Rough-justice.com
► Discord Community: Discord.com
► Sub-Reddit: Reddit.com
► Twitter: Twitter.com
► Facebook: Facebook.com
► Instagram: Instagram.com
► Developer Website: Gammaminus.com
► Publisher Website: Daedalic.com

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