Now in use on over 150 projects, the Vision Engine gives you the freedom to create the type of game you want (MMOs, FPS, RPG, casual, serious, etc) on the platform of your choice. It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms, including PC, Xbox360®, PLAYSTATION®3 and Nintendo Wii®, and now even browsers.

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Meet the team: Rob Steele - Creative Director
Embers of Caerus

Meet the team: Rob Steele - Creative Director

Feb 13, 2013 Embers of Caerus Article 3 comments

This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!

Meet the team: Nick Cluff - Environmental Artist
Embers of Caerus

Meet the team: Nick Cluff - Environmental Artist

Feb 6, 2013 Embers of Caerus Article 2 comments

This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...

The world of Caerus
Embers of Caerus

The world of Caerus

Dec 20, 2012 Embers of Caerus Article 1 comment

In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...

Dev Blog: Dynamic Ecology
Embers of Caerus

Dev Blog: Dynamic Ecology

Dec 19, 2012 Embers of Caerus Article 10 comments

A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...

Dev Blog: Naval Systems
Embers of Caerus

Dev Blog: Naval Systems

Dec 17, 2012 Embers of Caerus Article 6 comments

Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...

Dev Blog: Dynamic Events Team (and Death Q&A)
Embers of Caerus

Dev Blog: Dynamic Events Team (and Death Q&A)

Dec 13, 2012 Embers of Caerus Article 0 comments

How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!

Dev Blog: Death System
Embers of Caerus

Dev Blog: Death System

Dec 11, 2012 Embers of Caerus Article 9 comments

Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...

Platforms
Windows, Web, Wii, PS3, X360
Company
Trinigy
Contact
Send Message
Official Page
Trinigy.net
Licence
Commercial
Release Date
Released Mar 9, 2010
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