Now in use on over 150 projects, the Vision Engine gives you the freedom to create the type of game you want (MMOs, FPS, RPG, casual, serious, etc) on the platform of your choice. It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms, including PC, Xbox360®, PLAYSTATION®3 and Nintendo Wii®, and now even browsers.
This installment of "Meet the team", we introduce you to Rob Steele, CEO and co-founder of Forsaken Studios, and Creative Director of Embers of Caerus!
meet the team: rob steele - creative director
This is your chance to read a little bit about some of our team, and see the kinds of work they are getting up to on a daily basis! First up, Nick Cluff...
meet the team: nick cluff - environmental artist
In this feature, we hope to give you an idea of the known world of Caerus. It is a land broken, and all but extinguished, but with the hard work of the...
the world of caerus
A key aspect of a dynamic world is removing the stale, static creature spawn system. This blog discusses our plans for a dynamic ecology system, and hints...
dev blog: dynamic ecology
Who doesn't want to sail the high seas, finding hidden islands and their treasures, or embarking of pirate adventures? This feature blog discusses the...
dev blog: naval systems
How do you keep a world Dynamic, and engaging? Hire a dedicated team for the job, that's how!
dev blog: dynamic events team (and death q&a)
Death is a key point in any MMO game. In this developer blog we present how we intend to handle death, rebirth, and the balance of PvP and its impact...
dev blog: death system
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