VCMI is an open-source engine for Heroes of Might and Magic III with new possibilities. Years of intensive work resulted in creating application with impressive amount of features. Among current features are:

  • Complete gameplay mechanics
  • Almost all objects, abilities, spells and other content
  • Basic battle AI and adventure AI
  • Many GUI improvements: high resolutions, stack queue, creature window
  • Advanced and easy mod support - add new towns, creatures, heroes, artifacts and spells without limits or conflicts
  • Launcher for easy configuration - download mods from our server and install them immediatelly!
  • Random map generator that supports objects added by mods

Note: In order to play the game using VCMI engine you need to own data files for Heroes of Might and Magic III: The Shadow of Death.

VCMI is an open-source project released under the GNU General Public License version 2 or later.

If you want help, please check our forums, bug tracker or github page.

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You can download VCMI 0.99 for Windows on official website. For Linux see wiki page.

Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)

We also have daily builds for Windows up and running.

VCMI 0.98f - PathfinderVCMI 0.98f - RMG with mod support

VCMI 0.98f - HotA town CaveVCMI 0.98f - Menu

[Old screenshots]


Installation

We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there. WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

Changelog

GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - suppress server messages in chat

BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented

ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

Please report any found bugs and issues on Mantis bugtracker

Also welcome our latest contributors Dydzio and Chocimier.

This is re-post of original announce by Warmonger available on official website

Comments
VampireMonkey
VampireMonkey

Do you have a discord server?
I'm interested in maybe helping out, if i can. Primarily with the Windows version and multi-threading.

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Shockwave_S08
Shockwave_S08

Will there be any more updates to the Android port of VCMI? The version currently present on Google Play is 0.97.

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Qwertyus
Qwertyus

Please make VCMI compatible with Windows XP (in v0.99 VCMI_launcher.exe shows the message that it's not a Win32 application).

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Qwertyus
Qwertyus

Hmm, I tried latest daily build and it doesn't have this problem. It's probably a compiling issue of initial v0.99.

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_SXX_ Creator
_SXX_

Unfortunately our numbered releases built with Visual Studio and there is some problem with XP compatibility when building Qt application. Daily builds for Windows are created via cross-compilation from Linux using MXE (MinGW / GCC) so they don't have same problem.

We keep save compatibility very carefully for almost two years so you can safely play daily builds without worrying about that. Most likely saves will be compatible for long time until there appear some very serious reason to break them.

Reply Good karma+1 vote
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Vcmi.eu
Licence
GPL
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New #VCMI website, updated forums using #Discourse, builds for macOS and Android and more: Vcmi.eu

Sep 3 2017

New #VCMI version 0.99 released: Forum.vcmi.eu

Nov 1 2016

New #VCMI development build 0.98g released: Forum.vcmi.eu

Mar 1 2016

New #VCMI development build 0.98f released: Forum.vcmi.eu

Jan 8 2016

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