VCMI is an open-source engine for Heroes of Might and Magic III with new possibilities. Years of intensive work resulted in creating application with impressive amount of features. Among current features are:
Note: In order to play the game using VCMI engine you need to own data files for Heroes of Might and Magic III: The Shadow of Death.
VCMI is an open-source project released under the GNU General Public License version 2 or later.
You can download VCMI 0.99 for Windows on official website. For Linux see wiki page.
Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported ;)
We also have daily builds for Windows up and running.
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there. WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
GENERAL: * New Bonus NO_TERRAIN_PENALTY * Nomads will remove Sand movement penalty from army * Flying and water walking is now supported in pathfinder * New artifacts supported - Angel Wings - Boots of Levitation * Implemented rumors in tavern window * New cheat codes: - vcmiglaurung - gives 5000 crystal dragons into each slot - vcmiungoliant - conceal fog of war for current player * New console commands: - gosolo - AI take control over human players and vice versa - controlai - give control of one or all AIs to player - set hideSystemMessages on/off - suppress server messages in chat BATTLES: * Drawbridge mechanics implemented (animation still missing) * Merging of town and visiting hero armies on siege implemented * Hero info tooltip for skills and mana implemented ADVETURE AI: * Fixed AI trying to go through underground rock * Fixed several cases causing AI wandering aimlessly * AI can again pick best artifacts and exchange artifacts between heroes * AI heroes with patrol enabled won't leave patrol area anymore RANDOM MAP GENERATOR: * Changed fractalization algorithm so it can create cycles * Zones will not have straight paths anymore, they are totally random * Generated zones will have different size depending on template setting * Added Thieves Guild random object (1 per zone) * Added Seer Huts with quests that match OH3 * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
Please report any found bugs and issues on Mantis bugtracker
Also welcome our latest contributors Dydzio and Chocimier.
This is re-post of original announce by Warmonger available on official website
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.