Main features

  • Portable
    SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) and Unix systems (Linux, Mac OS X). As the library grows up, support for more operating systems will be added.
  • Object-oriented
    SFML is written in C++ and provides an efficient, object-oriented design. It relies on standard patterns and idioms to provide a simple and robust framework.
  • Easy to use
    SFML aims at being easy to manipulate. Effort is put on internal code to provide the simplest public interface.
  • Flexible
    Instead of being one big API, SFML rather contains a lot of small packages, that can be chosen and combined according to the intended usage. You can use only the base package to get input and windowing, as well as the full graphics package with sprites and post-effects.
  • Easily integrable
    SFML can be used in one or more windows, and/or can be integrated in existing interface components. Integration with existing graphical user interface (GUI) libraries is easy, so that you can add SFML views into complex interfaces built with Qt, wxWidgets, MFC or whatever.


  • C++
  • C
  • .Net (C#, VB.Net, C++/CLI, ...)
  • Python
  • D
  • Ruby


  • Portable and accurate time measurement
  • Simple and object oriented threads and mutexes
  • Unicode module for proper conversions between UTF and locale-dependant encodings


  • Can be used as a minimal, portable package to replace GLUT or SDL for windowing and input with OpenGL
  • Can create several rendering windows
  • Can be integrated into components of existing Qt / MFC / wxWidgets / Win32 / X11 / ... interfaces
  • Provides both a message-based and a real-time interface for handling input
  • Can handle mouses with up to 5 buttons
  • Can handle four joysticks with up to 7 axes and 32 buttons


  • Interfaces very easily with OpenGL (see OpenGL samples)
  • Modern effects available and hardware-accelerated : alpha-blending, rotations, shaders, ...
  • Manages memory efficiently, so that you don't have to worry about resources lifetime or storage ; you can even load your graphical resources before any window is created
  • Can load and save standard image formats : bmp, dds, jpg, png, tga, psd
  • Can load all graphics resources directly from files in memory
  • Can use views like in a 3D scene, to zoom / translate / rotate the whole world
  • Uses a simplified shader language for adding real-time post-effects
  • Easy manipulation of graphical text through bitmap fonts
  • Supports unicode characters
  • Can load standard font file formats : ttf, cff, pcf, fnt, bdf, pfr, sfnt, type 1, type 42


  • Uses hardware acceleration whenever possible
  • Can load and save standard sound formats : ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64
  • Can load all audio resources directly from files in memory
  • 3D sound spacialization
  • Easy interface for capturing audio
  • Manages memory efficiently, so that you don't have to worry about resources lifetime or storage
  • Supports streaming for big files ; you can even write your custom streaming class for any source (network, ...)
  • Supports multi-channels formats (mono, stereo, 4.0, 5.1, 6.1, 7.1)


  • Implements a portable layer over TCP and UDP sockets
  • Easy data transfers through stream-based extensible packets
  • Classes to use the HTTP and FTP internet protocols
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It is time! Cuit is now for sale on Steam for 2.99$!

In case you haven't yet heard of Cuit: Cuit is a minimalistic yet deep and challenging circuit-puzzle game. Navigate a current from a battery to a destination, while avoiding the explosives on your way there.

Starting of simple, Cuit get's really challenging and requires your very best of logical thinking to finish the final levels. If done so, don't worry: With the integrated level-builder and Steam-Workshop support, Cuit allows your brain to come up with the most insane creations yourself and share them with the world.

I would be super stoked if you would check out Cuit on Steam if you like the idea! Always happy to start a conversation here also! Feel free to ask me anything.

All the best,

Sebastian (Mykon)


Twitter: @Cuit_The_Game


Over 60 Levels

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Steam Workshop Support

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Integrated Level-Builder and Editor

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Soundtrack by Aljosha Konstanty


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English & German Language Support

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SFML the best engine to develop games for desktop.

Reply Good karma Bad karma+3 votes

Creator`s of this site could add Library Used or anything like that to the Profile of game, so that game developers can make credits to the library they are using!

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SFML is not an ENGINE!!!
SFML is a free multimedia C++ API that provides you low and high level access to graphics, input, audio, etc... !!!

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