RPGMAKER was born to fulfill the desire of creating an original RPG without programming knowledge. Four years have passed since the release of the previous RPGMAKER, VX Ace. The landscape of gaming, especially for RPGs, has changed greatly. So did the needs of our users. With the latest installment, RPGMAKER MV allows the dreams of many of its fans to come true! RPGMAKER can now create RPGs for MacOSX, Android and iPhone!
To help everyone create a game easily, we included some sample datas that you can easily use! We have over 100 Sample Maps, Character Generator Parts and more! RTP is now integrated in the engine to save the users trouble.
You can now create your own RPG Maker games on Macintosh. It will be released at the same time as the Windows version. RPG Maker MV users will be able to build games for the following platforms:
Tired of doing all actions via the keyboard? You can now play your RPG with your finger on touch devices, and mouse on computers.
Support for twice as many items as VX Ace for a grand total of 2,000!
With a tick of a checkbox, you can switch from the classic Front View Battle to Side View.
RPG Maker MV has an automated upper layer to make it easy to create and edit elaborate maps!
The previous RPG Maker's screen resolution was 544x416 pixels. RPG Maker MV's screen resolution is now 816x624 pixels. The size of all graphical assets (including animations) are now 1.5 times the previous versions of RPG Maker. For example, characters used to be 32x32, and now they are 48x48.
By adding js files in the project's plugin folder, you will be able to select the plugin in the Plugin Manager. You can see script details, script parameters and the ability to set it ON and OFF. Using Plugin Manager will be much easier to use than the old format. Allowing minimal user interference to prevent errors and easily order the scripts than the previous makers.
One of the missed functions from RPG Maker 2003, The Event Search function is back! The bigger your game gets, the more Variables, Switches and Events you'll use. It quickly becomes harder to manage and find specific parameters. Using the Event Search tool will allow you to save time and quickly see all instances of a particular variable or switch!
Ah, such busy days!
I have been working on updating the game Lantern of Worlds, (which is available on Steam now) rescaling it to a new resolution, and improving several GUI elements. And the update is now complete.
As the game is an interactive fairytale, an interactive book really, I am moving towards a graphical look that has more in common with dusty old books :)
Two free DLC stories have been added, which give background information on characters you might meet in the game.
I have also added a new story to the desert area of the game.
And finally, work has begun on the prequel to Lantern of Worlds, Lantern of Worlds - The first Quest. In the prequel, you have been chosen by your village as the best and bravest of its youths, and have been send to compete in the Trials. The winner will have a place at the Great Tournament, where a new Royal Adventurer will be selected.
The Devlog of Lantern of Worlds - The First Quest can be found on GameJolt: Gamejolt.com
And on Itch.io: Fasold.itch.io
Here are some early screenshots:
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