The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now licensed under the GPL. After release it immediately forked, as did the level design. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used Binary space partitioning (BSP). The Quake engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects.

Quake/Solitude Terrian Making
Solitude

Quake/Solitude Terrian Making

Jan 7, 2010 Solitude Basic mapping/technical 16 comments

Today I'm going to talk about how I've started using Nem's MEGA Terrain Generator to, well generate terrain!

Cheap shadows
Game

Cheap shadows

Jun 29, 2010 Basic client side coding 1 comment

You just started making a 3D engine or a 3D engine mod. The renderings look nice, but there is something missing from your characters: shadows. There...

Quake c - parm* variable storage
Game

Quake c - parm* variable storage

Sep 15, 2013 Intermediate server side coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

Platforms
Windows, Linux, DOS
Company
id Software
Contact
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Official Page
Idsoftware.com
Licence
GPL
Release Date
Released Jun 22, 1996
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