You can download latest version of Prospekt Source on our site indiearmory.com
RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.
Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.
PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.
Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)
Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.
Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.
Server-sided game time - With this great time engine you can have your own time for your game
PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)
Creator and solo developer: Thomas.
Particle class: Spodi.
Texture rotation: Robin and Emily.
Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.
FMOD implementation: Robin.
DirectX8 Class: Harold and Robin.
MD5 Hashing: David Ireland.
A* Pathfinding: Herbert Glarner.
Original Mirage work: Consty, Dmitry, Jacob and Robin.
Programming: Jacob, Robin, Rodriguez, Derg and Fabio.
Graphical design: Robin and Rory.
This engine was based on Eclipse Origins 2.0 what can be found here.
Contents of this update:
Recently I changed Eatebrain forum theme to more minimalistic and simple one. Why? Site was reaching webhosting limits and this change partially solved it. Also on top navigation now you can find usefull links to Wiki and Git (read below for more informations).
Thanks to our forum member Dematos I decided to install Wiki. He suggested using DokuWiki. I think it was good choice to use it becouse it is fast, simple to use and lightweight. On Wiki I created some helpful pages what contains some usefull guides and informations about Prospekt Source.
Again, Dematos suggested to use Git. Git is great tool of sharing source codes and I decided to go with GitHub. It took me few hours to get how it is working and official GitHub windows app is totally unstable, but at end I got it working and I am satisfied with it.
In this update for Prospekt Source I focused on fixing all reported bugs and also improving engine speed. I think I did it right and now PS is even more bug free and faster. Here is all major changes what I did in this update:
* Removed client admin panel and now only slash commands are used
* Changed many public types to private types becouse they was only loaded once
* Added credits file
* Fixed some serious bugs in trade and party
* Fixed effects bound to target and optimized particle engine a bit
* Fixed alert messages
* Removed loading of constants from server config.ini to speed up code
* Fixed minor bug with clicking buttons in main menu
* Fixed Item Cost Overlaying Item Desc (Credits: Render)
* Fixed shop close button not working (Credits: Render)
You can view detailed changes on GitHub.
Download of Prospekt Source 1.3.5: Download from Dropbox.