We added a new system for icy maps (freezing) and also a famous monster known in current games, zombies!, everyone likes to kill them.
RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.
Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.
PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.
Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)
Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.
Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.
Server-sided game time - With this great time engine you can have your own time for your game
PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)
Creator and solo developer: Thomas.
Particle class: Spodi.
Texture rotation: Robin and Emily.
Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.
FMOD implementation: Robin.
DirectX8 Class: Harold and Robin.
MD5 Hashing: David Ireland.
A* Pathfinding: Herbert Glarner.
Original Mirage work: Consty, Dmitry, Jacob and Robin.
Programming: Jacob, Robin, Rodriguez, Derg and Fabio.
Graphical design: Robin and Rory.
This engine was based on Eclipse Origins 2.0 what can be found here.
I made a gameplay 6 min showing few things and the interface will change in other versions. The project already has several systems and is very stable, created several maps, biomes, animals, decisions that count in the world of elder tales.
Players can notice this when talking to NPCs, exist other NPCs that depend on a dialogue with the other in order to gain some mission or information.
We decided to create something more complex, requiring good gameplay and the players who are interested in playing, that way everyone has fun.
Nowadays games teach players to the move etc and I do not like that, the game mechanics are simple and some old players like RPG's tibia and ragnarok will feel a similarity in quests, mysteries, duties and other things.
Here's the video, Enjoy! GAMEPLAY ELDER TALES ONLINE
Observation: The language used in the game and the video is Portuguese (Brazil) I apologize to the community because I know that most reads and speaks English but it was no time for translation at the time. But the game will have translation into several languages.
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Elder Tales is a fantasy MMORPG 2D, we are working hard to create a quality game, there is a lot of work to do but we are excited and working hard on...
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@FullOfCaffeine Thanks :) My biggest problem right now is what syntax I should use for generic. Currently using `(:T:)`
Sep 30 2015