Features

RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.

Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.

PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.

Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)

Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.

Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.

Server-sided game time - With this great time engine you can have your own time for your game

PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)

Credits

Creator and solo developer: Thomas.

Particle class: Spodi.

Texture rotation: Robin and Emily.

Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.

FMOD implementation: Robin.

DirectX8 Class: Harold and Robin.

MD5 Hashing: David Ireland.

A* Pathfinding: Herbert Glarner.

Original Mirage work: Consty, Dmitry, Jacob and Robin.

Programming: Jacob, Robin, Rodriguez, Derg and Fabio.

Graphical design: Robin and Rory.

This engine was based on Eclipse Origins 2.0 what can be found here.

Image RSS Feed Latest Screens
1.3.0 Update - Final Beta 1.3.0 Update - Final Beta 1.3.0 Update - Final Beta
Blog RSS Feed Report abuse Latest News: The Road So Far

About Prospekt Source with 0 comments by _deathbeam on Oct 7th, 2014

Contents of this update:

  1. Content updates, new website
  2. Downloads
  3. Future updates
  4. Possible conversion to Java

Content updates, new website
I was busy with other things, changed websites, hosts, everything. So, I updated all link in Prospekt Source to new ones. New WIP website for Prospekt Source - Deathbeam.github.io Also, finally fixed quick start tutorial, becouse it was for older version with old server layout and it caused many headaches for users.

Downloads
So, I finally decided to add downloads here. Before, I was frequently updating Prospekt Source, but now it is complete (it needs some optimizations here and there) so I added these 3 downloads to Downloads page:


Future updates
There will be only few updates aimed at optimization (vertex buffers for rendering, some bugfixes here and there and so on).

Possible conversion to Java
I learned many languages since last year, including Java. If I will have enought free time, I will try to port Prospekt Source to Java with everything related. Java opens possibilites for other platforms and better speed than Visual Basic 6 with DirectX8 and FMOD.

Post comment Comments  (0 - 10 of 13)
Roxley66
Roxley66 Oct 15 2014, 1:00pm says:

hey i like it, but can you make a Map maker like this, and a third person edition of this? it looks cool, but, i just don't like Dungeon crawlers, where you looking above the area your Character is at.

+1 vote     reply to comment
_deathbeam
_deathbeam Oct 18 2014, 4:21am replied:

Can you be more specific or send some screenie what do you mean?

+1 vote     reply to comment
RookieDagro
RookieDagro Aug 3 2014, 11:24pm says:

Hey, I can't log into the dev suite, the server is running, the suite says the server is offline I have no idea what to do.

+1 vote     reply to comment
leomelloscott
leomelloscott Oct 21 2013, 9:30pm says:

The best engine ever, i start using it on my BR game
Broken Destiny, Thank you thomas and your team, if i find bugs or need some support, i can call you?
Thx
Leo

+1 vote     reply to comment
_deathbeam
_deathbeam Jan 3 2014, 6:49am replied:

You can message me on indiearmory.com forums or simply ask there.

+1 vote     reply to comment
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_deathbeam
_deathbeam Jul 30 2013, 10:59pm replied:

Windows (becouse of VB6 used for programming it)

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Guest
Guest Aug 4 2013, 3:25pm replied:

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_deathbeam
_deathbeam Jul 9 2013, 10:13am replied:

You must also run server

+1 vote     reply to comment
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Platform
Windows
Company
Indie Armory
Contact
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Official Page
Deathbeam.github.io
Licence
MIT
Release Date
Released May 8, 2013
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8.3

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Twitter

Latest tweets from @_deathbeam

Finished networking part of my JS/Java framework #gamedev #indiedev

Oct 22 2014, 4:06pm

Need beta testers for my WIP #framework. More info and download: T.co #gamedev #indiedev T.co

Oct 19 2014, 11:52am

Finally got libGDX working for my Java/JavaScript framework, what do you think? Script used: T.co T.co

Oct 17 2014, 5:24am

Reworking my JS framework in libGDX :) #gamedev #indiedev

Oct 16 2014, 12:55pm

Wrote my own implementation for my Java/JS game framework. T.co #gamedev #indiedev T.co

Oct 13 2014, 4:09pm

#gamedev Core of my JS-Java game framework done. Minimal example: T.co Result: T.co

Oct 9 2014, 4:25pm

@LespagnolR Figured it out, so now it is workinging. OpenGL is not thread-safe, so that was the problem.

Oct 9 2014, 1:46am

Okay, historic moment. For few minutes, my engine is above Unity :D T.co

Oct 8 2014, 4:56pm

@LespagnolR Yep, but hmm, I am getting no openGL context found errors and so I cannot properply use Kryonet becouse it runs in new thread.

Oct 8 2014, 4:39pm

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