RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.
Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.
PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.
Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)
Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.
Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.
Server-sided game time - With this great time engine you can have your own time for your game
PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)
Creator and solo developer: Thomas.
Particle class: Spodi.
Texture rotation: Robin and Emily.
Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.
FMOD implementation: Robin.
DirectX8 Class: Harold and Robin.
MD5 Hashing: David Ireland.
A* Pathfinding: Herbert Glarner.
Original Mirage work: Consty, Dmitry, Jacob and Robin.
Programming: Jacob, Robin, Rodriguez, Derg and Fabio.
Graphical design: Robin and Rory.
This engine was based on Eclipse Origins 2.0 what can be found here.
Contents of this update:
Content updates, new website
I was busy with other things, changed websites, hosts, everything. So, I updated all link in Prospekt Source to new ones. New WIP website for Prospekt Source - Deathbeam.github.io Also, finally fixed quick start tutorial, becouse it was for older version with old server layout and it caused many headaches for users.
So, I finally decided to add downloads here. Before, I was frequently updating Prospekt Source, but now it is complete (it needs some optimizations here and there) so I added these 3 downloads to Downloads page:
There will be only few updates aimed at optimization (vertex buffers for rendering, some bugfixes here and there and so on).
Possible conversion to Java
I learned many languages since last year, including Java. If I will have enought free time, I will try to port Prospekt Source to Java with everything related. Java opens possibilites for other platforms and better speed than Visual Basic 6 with DirectX8 and FMOD.
Latest tweets from @_deathbeam
Oct 19 2014, 11:52am
Oct 17 2014, 5:24am
Oct 13 2014, 4:09pm
Oct 9 2014, 4:25pm
@LespagnolR Figured it out, so now it is workinging. OpenGL is not thread-safe, so that was the problem.
Oct 9 2014, 1:46am
Okay, historic moment. For few minutes, my engine is above Unity :D T.co
Oct 8 2014, 4:56pm
@LespagnolR Yep, but hmm, I am getting no openGL context found errors and so I cannot properply use Kryonet becouse it runs in new thread.
Oct 8 2014, 4:39pm