Features

RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.

Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.

PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.

Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)

Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.

Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.

Server-sided game time - With this great time engine you can have your own time for your game

PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)

Credits

Creator and solo developer: Thomas.

Particle class: Spodi.

Texture rotation: Robin and Emily.

Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.

FMOD implementation: Robin.

DirectX8 Class: Harold and Robin.

MD5 Hashing: David Ireland.

A* Pathfinding: Herbert Glarner.

Original Mirage work: Consty, Dmitry, Jacob and Robin.

Programming: Jacob, Robin, Rodriguez, Derg and Fabio.

Graphical design: Robin and Rory.

This engine was based on Eclipse Origins 2.0 what can be found here.

Image RSS Feed Latest Screens
1.3.0 Update - Final Beta 1.3.0 Update - Final Beta 1.3.0 Update - Final Beta
Blog RSS Feed Report abuse Latest News: The Road So Far

1 comment by _deathbeam on Oct 7th, 2014

Contents of this update:

  1. Content updates, new website
  2. Downloads
  3. Future updates
  4. Possible conversion to Java

Content updates, new website
I was busy with other things, changed websites, hosts, everything. So, I updated all link in Prospekt Source to new ones. New WIP website for Prospekt Source - Deathbeam.github.io Also, finally fixed quick start tutorial, becouse it was for older version with old server layout and it caused many headaches for users.

Downloads
So, I finally decided to add downloads here. Before, I was frequently updating Prospekt Source, but now it is complete (it needs some optimizations here and there) so I added these 3 downloads to Downloads page:


Future updates
There will be only few updates aimed at optimization (vertex buffers for rendering, some bugfixes here and there and so on).

Possible conversion to Java
I learned many languages since last year, including Java. If I will have enought free time, I will try to port Prospekt Source to Java with everything related. Java opens possibilites for other platforms and better speed than Visual Basic 6 with DirectX8 and FMOD.

Post comment Comments  (0 - 10 of 13)
Roxley66
Roxley66 Oct 15 2014, 1:00pm says:

hey i like it, but can you make a Map maker like this, and a third person edition of this? it looks cool, but, i just don't like Dungeon crawlers, where you looking above the area your Character is at.

+1 vote     reply to comment
_deathbeam Creator
_deathbeam Oct 18 2014, 4:21am replied:

Can you be more specific or send some screenie what do you mean?

+1 vote   reply to comment
RookieDagro
RookieDagro Aug 3 2014, 11:24pm says:

Hey, I can't log into the dev suite, the server is running, the suite says the server is offline I have no idea what to do.

+1 vote     reply to comment
leomelloscott
leomelloscott Oct 21 2013, 9:30pm says:

The best engine ever, i start using it on my BR game
Broken Destiny, Thank you thomas and your team, if i find bugs or need some support, i can call you?
Thx
Leo

+1 vote     reply to comment
_deathbeam Creator
_deathbeam Jan 3 2014, 6:49am replied:

You can message me on indiearmory.com forums or simply ask there.

+1 vote   reply to comment
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_deathbeam Creator
_deathbeam Jul 30 2013, 10:59pm replied:

Windows (becouse of VB6 used for programming it)

+1 vote   reply to comment
yodale
yodale Jul 9 2013, 6:30am says:

I'm getting some weird Errors about missing dlls and ActiveX Problems
EDIT: ok works now ... but the suite says Servers are offline ?

+1 vote     reply to comment
Guest
Guest Aug 4 2013, 3:25pm replied:

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_deathbeam Creator
_deathbeam Jul 9 2013, 10:13am replied:

You must also run server

+1 vote   reply to comment
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Platform
Windows
Company
Codeindie
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Official Page
Deathbeam.github.io
Licence
MIT
Release Date
Released May 8, 2013
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8.3

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Latest tweets from @_deathbeam

NÖN v0.6.2 released. Engine is now a lot faster and after hours of testing also super stable. Changelog: T.co #indiedev

7hours 44mins ago

Made new icon for NÖN. Also, optimized engine a lot. T.co #gamedev #indiedev @moonscript #lua T.co

Mar 28 2015, 7:49am

Documenting entire NÖN API. When I will finish documenting it, I will release version 0.6.2 finnaly :) #allDev T.co

Mar 27 2015, 1:29pm

Awesome Lua and Moonscript game engine. Supports all platforms! Perfect for beginners. Check it out here T.co #indiedev

Mar 26 2015, 12:40pm

RT @onemanmmo: Full Indie Demo Night 2. New blog post: T.co then play Qix here: T.co #indiedev T

Mar 26 2015, 12:37pm

RT @TutorialEdge: Working on a LWJGL 3 Camera tutorial , hopefully have it all done by tonight with full code example #gamedev #lwjgl3 #ind

Mar 26 2015, 12:35pm

Working on big updates for NÖN. Engine is now faster and works perfectly on mobile devices. #lua #Android #iosapp #gamedev

Mar 26 2015, 12:33pm

RT @Social_Mime: People ask me what my secret is to losing weight and I tell them not having money to buy food

Mar 24 2015, 12:08pm

RT @forcemajeure40: What does "incoming call" mean? Keeps happening on my Twitter device.

Mar 24 2015, 12:08pm

Was testing @moonscript language support in NÖN, did this. Don´t judge me. #gamedev #indiedev #AllDev T.co

Mar 24 2015, 11:35am

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