RPG Maker-style Developer Suite - Now editors are separated from main client and now it is even easier to develop your own dream MMO.

Advanced maps - Maps can have Fogs, Tinting, Panoramas and even Weather.

PvP, PvE and EvE - Combat is not very advanced, but we done as much as we can. Players and NPCs can shoot projectiles, cast spells, use buffs and heals and do close-range combat.

Event system - We have similar Event system like RPG Maker XP one, so our devs can make really advanced conversations and storylines with it (and even cutscenes)

Chat channels - With key F1 to F5 you can switch you chat channels. They are: Global, Map, Emote, Party and Guild chat.

Advanced Bosses - Bosses in Prospekt will be most encouraging. Do not solo them, they are powerful enough to handle "solo cowboy" player. But as usual, you will get great reward for defeating boss, and game will inform all players in-game, that you defeated that powerful enemy.

Server-sided game time - With this great time engine you can have your own time for your game

PMs (player messaging) - You can chat with your friends with this. In chat just simply enter this: !(playername) (message) to chat (without () of course)


Creator and solo developer: Thomas.

Particle class: Spodi.

Texture rotation: Robin and Emily.

Various bugfixes: Ricardo, Valentine, Ryoku Hasu and Render.

FMOD implementation: Robin.

DirectX8 Class: Harold and Robin.

MD5 Hashing: David Ireland.

A* Pathfinding: Herbert Glarner.

Original Mirage work: Consty, Dmitry, Jacob and Robin.

Programming: Jacob, Robin, Rodriguez, Derg and Fabio.

Graphical design: Robin and Rory.

This engine was based on Eclipse Origins 2.0 what can be found here.

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I made a gameplay 6 min showing few things and the interface will change in other versions. The project already has several systems and is very stable, created several maps, biomes, animals, decisions that count in the world of elder tales.

Players can notice this when talking to NPCs, exist other NPCs that depend on a dialogue with the other in order to gain some mission or information.

We decided to create something more complex, requiring good gameplay and the players who are interested in playing, that way everyone has fun.

Nowadays games teach players to the move etc and I do not like that, the game mechanics are simple and some old players like RPG's tibia and ragnarok will feel a similarity in quests, mysteries, duties and other things.

Here's the video, Enjoy! GAMEPLAY ELDER TALES ONLINE

Observation: The language used in the game and the video is Portuguese (Brazil) I apologize to the community because I know that most reads and speaks English but it was no time for translation at the time. But the game will have translation into several languages.


New Content - Freezing and Zombies

New Content - Freezing and Zombies

3 months ago Elder Tales - Fantasy MMORPG 2D 0 comments Report

We added a new system for icy maps (freezing) and also a famous monster known in current games, zombies!, everyone likes to kill them.

Quick Update - Target Details and Map Remake

Quick Update - Target Details and Map Remake

3 months ago Elder Tales - Fantasy MMORPG 2D 0 comments Report

We add target information to be clicked by the player, something that facilitates the player to know how much HP is left of a monster or NPC.

Collect resources and Alchemy table

Collect resources and Alchemy table

3 months ago Elder Tales - Fantasy MMORPG 2D 0 comments Report

Collect resources and alchemy table: New update with news on collecting resources and use the alchemy table to create potions, poisons, antidotes.

Wildlife in Elder Tales.

Wildlife in Elder Tales.

3 months ago Elder Tales - Fantasy MMORPG 2D 0 comments Report

It is not just a game where players will kill monsters but a realistic immersion experience when it comes to animal life, which can be found in all regions...

Add game Games
Elder Tales - Fantasy MMORPG 2D

Elder Tales - Fantasy MMORPG 2D

1 month ago TBD Role Playing

Elder Tales is a fantasy MMORPG 2D, we are working hard to create a quality game, there is a lot of work to do but we are excited and working hard on...

Post comment Comments  (0 - 10 of 14)
ckck1212 May 31 2015 says:

Do you have any plan about supporting korean?
I like it very much.
This is the only one that satisfies me.
But I can't use korean NPC'name , dialog and

+1 vote     reply to comment
Roxley66 Oct 15 2014 says:

hey i like it, but can you make a Map maker like this, and a third person edition of this? it looks cool, but, i just don't like Dungeon crawlers, where you looking above the area your Character is at.

+1 vote     reply to comment
_deathbeam Creator
_deathbeam Oct 18 2014 replied:

Can you be more specific or send some screenie what do you mean?

+1 vote   reply to comment
RookieDagro Aug 3 2014 says:

Hey, I can't log into the dev suite, the server is running, the suite says the server is offline I have no idea what to do.

+1 vote     reply to comment
leomelloscott Oct 21 2013 says:

The best engine ever, i start using it on my BR game
Broken Destiny, Thank you thomas and your team, if i find bugs or need some support, i can call you?

+1 vote     reply to comment
_deathbeam Creator
_deathbeam Jan 3 2014 replied:

You can message me on indiearmory.com forums or simply ask there.

+1 vote   reply to comment
Guest Jul 12 2014 replied:

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_deathbeam Creator
_deathbeam Jul 30 2013 replied:

Windows (becouse of VB6 used for programming it)

+1 vote   reply to comment
yodale Jul 9 2013 says:

I'm getting some weird Errors about missing dlls and ActiveX Problems
EDIT: ok works now ... but the suite says Servers are offline ?

+1 vote     reply to comment
Guest Aug 4 2013 replied:

This comment is currently awaiting admin approval, join now to view.

_deathbeam Creator
_deathbeam Jul 9 2013 replied:

You must also run server

+1 vote   reply to comment
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Released May 8, 2013
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@FullOfCaffeine But with easier debugging :P Currently, #raxe compiles to #haxe with exact same line numbers and almost same collumn numbers

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