Portablesrce is a Source-like engine recreated on Quake.

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A better update is that all our maps are going to be remade. I went through and alot of the maps used too much memory for things that could easily be improved. This is great news because our maps will be much cleaner now and use less memory! As a result it means higher framerates!

Here is our new eboot. It's short, sweet, but looks very nice in your PSP.


And here is a video of the portal gun in game. This is NOT our model. Our model was made for Kurok so it looks completely weird in Quake. Hopefully we can find a modeler to fix this problem OR maybe even work out a deal with our old modeler (who left us) to fix this problems. By the way, this is a temporary map. To be honest, our old maps lagged with the portals, that's how bad they were. Don't worry the new maps will not lag one bit!


Update #1

Update #1

Gateway 16 comments

Our first update. We've packed this with as much stuff as we can. I know you've been waiting a while but basically with only 2 team members now thanks...

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Gateway

Gateway

Puzzle

This is the MODDB page for Gateway. We are trying to recreate the Portal experience on the Playstation Portable. We are using the Quake engine (will be...

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HLCRAZY
HLCRAZY

i know this is going to sound stupid, but will this work on the ps3? cause some ps3 software works on psp, so would it be the same with this, but the other way round? i know this is dead, but whatever.

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AmaroqDricaldari
AmaroqDricaldari

Since this will be based off of the Quake Engine, just use a Modified GoldSource Engine.

The Quake Engine is 8-Bit, but the GoldSource Engine is part 16-Bit and part 32-Bit, and the PSP is capable of both of those.

Fact: The GoldSource Engine, based off of the Quake 1 Engine and developed to be seperate, was once updated with a few lines of code from the Quake 2 Engine to fix some bugs.

Fact: Once I was playing Half-Life (the Steam Version), and I had the Quake 2 CD in my laptop and it started playing Quake 2 music when I pick-up up the HEV Suit.

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nick111
nick111

i am interested in porting a physics type game into an engine. how well are physics props handled here?

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Gearsguy Creator
Gearsguy

Ignore him, I believe (Now I'm not a coder but I think I can figure out) the best we can get for 'physics' is almost Half-Life 1 style, but possibly recreating a fake sort of 'weight' for buttons and picking up objects and dropping them is possible. They wont affect the environment but, for example, dropping a cube on a button might work in Quake with good coding

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PeterHat
PeterHat

can you port the engine to the ds or the wii?

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Gearsguy Creator
Gearsguy

Yea, it's still going to be based off Quake, so just a bit of tweaking and this could run on the Wii fine, dunno about DS. Depends on how much graphical enhancements we add.

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AnnieRTaylor
AnnieRTaylor

Well, a half life mod was converted to a simple DS version, so it is possible.

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hakaru-x
hakaru-x

if you need help with textures or sounds i can help you...just tell me.

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Marc1k1
Marc1k1

This sounds like a good idea for the PSP Homebrew community!

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