OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

Post news Report RSS Project Nemesis Heading to Ogre

Yes, nemesis engine will be rewritten into C++ with the Ogre Rendering Engine, so, you will have the best of the Free FPS with the Best of the Free Rendering engine

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Yes, nemesis engine will be rewritten into C++ with the Ogre Rendering Engine, so, you will have the best of the Free FPS with the Best of the Free Rendering engine

I hope you apologise, screenshots of nemesis ported to C++ coming soon

 

Also, im planning to add User Scripting, what do you guys think?

 

OGRE IS KICKASS :)

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