This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual. You must patch the game to the latest version.
Doom 3 GPL source release
=========================
See the download package for more information on the License and other information.
Game data and patching:
-----------------------
This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual.
You must patch the game to the latest version.
Note that Doom 3 and Doom 3: Resurrection of Evil are available from the Steam store at
Store.steampowered.com
Store.steampowered.com
Other platforms, updated source code, security issues:
------------------------------------------------------
If you have obtained this source code several weeks after the time of release, it is likely that you can find modified and improved versions of the engine in various open source projects across the internet. Depending what is your interest with the source code, those may be a better starting point.
Compiling on win32:
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A project file for Microsoft Visual Studio 2010 is provided in neo\doom.sln We expect the solution file is compatible with the Express releases
You will need the Microsoft DirectX SDK installed as well. If it does not reside in "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)" you will need to update the project files accordingly.
Compiling on GNU/Linux x86:
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The build system on GNU/Linux is based on SCons: Scons.org
Issue the scons command in the neo/ folder.
Compiling on MacOS X:
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XCode 3.2 project is under neo/sys/osx/
Back End Rendering of Stencil Shadows:
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The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the “depth fail” method, a functionality commonly known as "Carmack's Reverse".
MayaImport:
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The code for our Maya export plugin is included, if you are a Maya licensee you can obtain the SDK from Autodesk.
*stares in disbelief*
Now I just need to learn how to do everything.
Yeah!
The only thing that is of interest for me are the codelines on dynamic lighting and shadowcasting. But for THAT I would kill. Thank god I don`t have to now ;)
ok..........how the hell do i work with this??? :P
so.... if i have a retail version of doom 3 , i can use some of the stuff there to train myself ?
ps: anyone know some good website to have a good start in this engine?
the preview image is awesome :3
It depends on how much you know about programming now.
Doom3world.org
would be your first source for artwork, other then that, stay here to make your own game out of it, methinks.
I DOWNLOADED IT BUT NOW I DONT NOW HOW TO INSTAL IT HELP PLEASE
First of all, turn caps lock off. Then actually look at what your downloading. It's just the source code for the engine. It's not like the visual editor of Unity or UDK, it's just the coding.
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Man, now I gotta figure out how to make a game with this. Any fees? :p
its good, how i compile it?
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