HaxeFlixel is an open source 2D game library written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. This game library enables multi platform development for native targets on mobile and desktop as well as flash and experimental html5 support on web platforms.

This project was founded by Alexander Hohlov, also known on Beeblerox on GitHub, who continues to be the project lead for the HaxeFlixel Organisation group. The project itself also has an active community with contributions from highly valued developers (by github names) crazysam, impaler, Werdn, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel is largely based on the AS3 version of Flixel written by Adam “Atomic” Saltsman. One of the major motivations for creating HaxeFlixel is overcoming the limitations of the Actionscript 3 language and the Adobe Flash and Air runtime targets. HaxeFlixel has been able to incorporate and continues to add new language features of Haxe and incorporate exciting new runtime targets through OpenFL.

Features Overview

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using Tilemaps
  • Text display and Bitmap Fonts
  • Math & Color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Path finding and following
  • Easy object recycling

Enhancements over AS3

  • Use of a robust and powerful open source language Haxe
  • Cross platform development to Linux, Mac and Windows
  • Compile to Mobile and Desktop targets with native code
  • Impressive Native Performance using GPU acceleration
  • Advanced Physics with inbuilt Nape support
  • Improved debugger and interactive console
  • Texture batching and cache enhancements
  • Access to OpenFL native extensions
  • Flexible Asset Management System
  • Integrated Tweening system
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After almost 2 years of development, Spacejacked is finally set to launch on Steam this month! Don't forget to add the game to your wishlist right here.

Announcement Trailer

It has been months since our last update, so let us showcase some of the new content we have added!

New Arenas

To differentiate the new arenas from existing ones, we made all 4 arenas, the Cargo Room, the Oxygen Room, the Break room as well as the HQ physically linked. This means that players can traverse between arenas not only by using the teleporter, but also by walking through pathways between arenas, like so:

cargoleak

Here's a closer look at the rest of the arenas:

cargo

oxygen

hq

New Character

We have also added a new character who assists in combat in the HQ, and she is quite a bad-ass!

revyhi

revyfight

New Features

In response to testers' continuous requests for upgrades, we've added the functionality to upgrade the blaster for higher damage, longer firing duration and better bullet penetration.

blasterupgrade

Furthermore, to provide even more variety to the gameplay, we've implemented a turret reprogramming system, which changes the behavior of each turret type in a way that best suit the player.

turretreprogramming

The above is just a sample of the several content additions we've done to Spacejacked. Other additions include new enemies, more challenges, cutscenes and music etc. All of which we'll discuss very soon!

We look forward to your support for Spacejacked, the most frenetic of Arcade Tower Defense!

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