HaxeFlixel is an open source 2D game library written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. This game library enables multi platform development for native targets on mobile and desktop as well as flash and experimental html5 support on web platforms.

This project was founded by Alexander Hohlov, also known on Beeblerox on GitHub, who continues to be the project lead for the HaxeFlixel Organisation group. The project itself also has an active community with contributions from highly valued developers (by github names) crazysam, impaler, Werdn, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel is largely based on the AS3 version of Flixel written by Adam “Atomic” Saltsman. One of the major motivations for creating HaxeFlixel is overcoming the limitations of the Actionscript 3 language and the Adobe Flash and Air runtime targets. HaxeFlixel has been able to incorporate and continues to add new language features of Haxe and incorporate exciting new runtime targets through OpenFL.

Features Overview

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using Tilemaps
  • Text display and Bitmap Fonts
  • Math & Color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Path finding and following
  • Easy object recycling

Enhancements over AS3

  • Use of a robust and powerful open source language Haxe
  • Cross platform development to Linux, Mac and Windows
  • Compile to Mobile and Desktop targets with native code
  • Impressive Native Performance using GPU acceleration
  • Advanced Physics with inbuilt Nape support
  • Improved debugger and interactive console
  • Texture batching and cache enhancements
  • Access to OpenFL native extensions
  • Flexible Asset Management System
  • Integrated Tweening system
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About Run Goldy, Run! with 0 comments by CheGzz on Apr 26th, 2015

Hey guys, I want to invite you to check out my new game, Run Goldy Run! It's basically a 2d sidescroller based on dodging a neverending onslaught of enemies, with the twist of being able to run on the top or the bottom of the floor. It sounds confusing, but it's completely intuitive once you get into it. There's two basic controls, FLIP and SHOOT, blending the simplicity of games like Flappy Bird with the insane difficulty of...also Flappy Bird. It tells the simple story of a sheep with golden fleece who was born to run, and the eternal swarm of enemies who will stop at nothing to claim his precious pelt. Anyway, it's my first major game release and I'd really like to invite all of you to check it out on the AppStore, GooglePlay, or my website, Goldythesheep.com


Given that it's my first real project and I have little to no experiencing designing games, I'm not anticipating to make a huge wad of cash off of it. However, 10% of whatever I do make off of content ads will be donated to charity, specifically Children's Hospotal in Dallas. I'm a guy who likes to play games, and I made a game that I hope you will enjoy playing, but if that doesn't grab you, you can also help the disadvantaged. That's right, you can play an awesome game, support a budding indie studio, and help the poor, all at the same time!
So again, try it out, let me know what you think, and if you enjoy, please share. Have a good run!

The iOS has a small bug: when you are logged out of game center the game wont start. Update should be coming through soon to fix this however.

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Release Date
Released Sep 16, 2011
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