HaxeFlixel is an open source 2D game library written for use with the Open Flash Library and the Haxe Toolkit, it is completely free for personal or commercial use. This game library enables multi platform development for native targets on mobile and desktop as well as flash and experimental html5 support on web platforms.

This project was founded by Alexander Hohlov, also known on Beeblerox on GitHub, who continues to be the project lead for the HaxeFlixel Organisation group. The project itself also has an active community with contributions from highly valued developers (by github names) crazysam, impaler, Werdn, ProG4mr, Gama11, sergey-miryanov and more.

HaxeFlixel is largely based on the AS3 version of Flixel written by Adam “Atomic” Saltsman. One of the major motivations for creating HaxeFlixel is overcoming the limitations of the Actionscript 3 language and the Adobe Flash and Air runtime targets. HaxeFlixel has been able to incorporate and continues to add new language features of Haxe and incorporate exciting new runtime targets through OpenFL.

Features Overview

  • Display thousands of moving objects
  • Basic collisions between objects
  • Group objects together for simplicity
  • Easily generate and emit particles
  • Create game levels using Tilemaps
  • Text display and Bitmap Fonts
  • Math & Color utilities
  • Record and play back replays
  • Powerful interactive debugger
  • Path finding and following
  • Easy object recycling

Enhancements over AS3

  • Use of a robust and powerful open source language Haxe
  • Cross platform development to Linux, Mac and Windows
  • Compile to Mobile and Desktop targets with native code
  • Impressive Native Performance using GPU acceleration
  • Advanced Physics with inbuilt Nape support
  • Improved debugger and interactive console
  • Texture batching and cache enhancements
  • Access to OpenFL native extensions
  • Flexible Asset Management System
  • Integrated Tweening system
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I’m trying out something new this week. If it doesn’t seem to work out, I’ll return to somewhat regular weekly updates. In this format, I focus on a single feature at a time, with updates not always on Saturday.

When you explore the missions of Hegemone Pass, you’ll be interacting with a few gimmicks in the world that might hinder or help your progress in the mission. Today, we’ll be looking at the Leader Lock Zones, a strange area that forces your leader to switch to the leader matching the color of the zone. In addition, while inside this zone, you cannot switch your leader!

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When you enter a red Leader Lock Zone, you can only play as Yvonne.

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Go in a blue zone and you’re locked as Ethan, and in a yellow zone as Emilie.

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The HUD will also display a lock icon when you are leader locked!

2016-09-22


Purposes

These zones have two intended purposes. The first reason is to force you to use their abilities to move forward. For example, a red leader lock zone surrounding a breakable rock forces you to try using Yvonne’s Ribbon Axe on the rock to break it. Mostly used for introducing new entities in the world, giving a hint about what character can interact with it.

The second reason would be as an obstacle. If a red or blue leader lock zone surrounds a fast conveyor belt going in the wrong direction, you are not able to use Emilie to outrun the conveyor, since you are not able to even use Emilie in that zone. Yvonne and Ethan can’t outrun this fast conveyor belt, so there is no way to go ahead…

However, you can deactivate leader lock zones if there are switches! To get by certain leader lock zones that act as obstacles. While disabled, you can switch leaders inside the field to use their abilities. If the zone goes back on while inside, you’ll switch back to the forced leader immediately.

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Lastly, you need to avoid entering battle inside one of these zones. If you do fight inside one of them, your team will be unable to switch leaders inside the battle! Depending on your equipped titles and your current leader, it might be a big disadvantage, so exercise caution!

--


Hegemone Pass is a turn-based JRPG that focuses on a leader-switching mechanic which, depending on the current leader, can affect the battlefield in many ways, through the use of their honorary title. It also features 2D platforming gameplay for exploration and the game is divided into missions featuring different objectives from time to time. Please check out hegemonepass.com for more information.

Meet Memo, the God of Memory, in Hegemone Pass!
Hegemone Pass

Meet Memo, the God of Memory, in Hegemone Pass!

Hegemone Pass 1 comment

Memo, the God of Memory, helps out Persephone and friends in Hegemone Pass: he let's you save, register entries in his encyclopaedia, replay older missions...

Hegemone Pass: Turn Based JRPG + Platformer
Hegemone Pass

Hegemone Pass: Turn Based JRPG + Platformer

Hegemone Pass 3 comments

A turn-based RPG with switchable leaders, who in battle use their title’s influence (a collection of stat boosts, resistances, and a passive effect...

Spacejacked, OUT TODAY on Steam!
Spacejacked

Spacejacked, OUT TODAY on Steam!

Spacejacked 0 comments

Frenetic Arcade Tower Defense game Spacejacked is available TODAY on Steam!

Spacejacked to release on 26 Feb!
Spacejacked

Spacejacked to release on 26 Feb!

Spacejacked 0 comments

Spacejacked is finally set to release on Steam on 26 February 2016 for Windows, Mac and Linux.

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