GREED Tech MIT is a real-time game editor

based on the popular OpenSource Torque3D MIT Version.

    The purpose of GREED
    is to create a modern FPS Engine with todays standards - visual and gameplay features
    It is a Community driven project and therefore it will be focused
    and directed at the demands of the Community.
    Renderer OpenGL & DirectX 9
    Physics System:          - supports Bullet and PhysX

    WYSIWYG EDITOR:     - Gui Editor
                                  - Terrain and Scene Editor
                                  - Cutscene Editor
    Shaders:                  - Screen Space Ambient Occlusion a.k.a. "SSAO"
                                  - Sun Shafts a.k.a. "God Rays"
                                  - Motion Blur
                                  - Bokeh
                                  - Depth of Field
                                  - DirtLens
                                  - Vignette
                                  - Bloom
                                  - and more to come

* Input system              - Supporting Oculus Rift VR head display
                                  - Full support for Leap Motion controller
                                  - Full support for Razer Hydra motion and orientation detection game controller

The Feature List is subject to changes as the Developement is in full progress.

Do Note that the above listed features are for DirectX as the OpenGl part of the Engine is currently not the main focus.
However there is already a work in progress by a Torque3D Community Member - who is activly working on the OpenGl side of T3D MIT and
as soon as we can, we will integrate it into Greed.

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Blog RSS Feed Report abuse Latest News: Dev Diary #03 - Engine Change

About Zentense with 2 comments by J0linar on Feb 6th, 2014

Engine change to FPSC Reloaded

Well this is my backup plan, i laid out a year ago when the kickstarter for FPSCR started.
At that time i knew i would need a way to make sure no matter what that i can finish my game
and things seem pretty good when it comes to FPSC Reloaded.

That is one of the reasons why am moving Zentense to FPSCR

Here is a sneek peak at a Flashlight Environment test in FPSCR

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