GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from a concept to a finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D development environment!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello, hello!

We made a lot of progress working on our upcoming pixel art fantasy Visual Novel - Tales From Windy Meadow. The end of October is a good time to share with you some details, especially since we start to have a firm confidence that, indeed, the game itself is going to be finished and released in March of 2018.

- The story is almost finished -

The first draft was already read and criticized and we’re still waiting for additional feedback. After finishing the story itself, all we need is to take care of the editing and fixing our writer’s flawed proficiency in English. ; )

You can see the story’s preview below. We like to think of it as a slice of life story - we didn’t avoid some drama and character development, but we definitely wanted to create a game looking into life of relatable people, without overacted romance, saving-the-world threads and other things, that you can see, well, everywhere.

- We’re thinking about other languages as well -

Even though we’re developing our game in English, we would love Windy Meadow to be as welcoming as possible. The Polish version is a sure thing, but we would also love to release the game with Spanish and Simplified Chinese versions. Ideally, we would be able to create Japanese and German support as well.

- We don’t have many graphics yet, but it’s going to change -

We’re having some time problems developing our graphics, but what we already have is actually exceeding our initial expectations. We’re almost surely going to join our forces with a great guild of artists, who would love to create something beautiful with us.

- MVP is almost ready -

As you may remember, we’re using Game Maker Studio 2 - a perfect match for our 2D game involving more animations than most of Visual Novels. Our Minimum Viable Product (with outrageously simplified graphics ; )) should be ready mid-December. We’re going to have some cool, unusual features which are going to strongly influence our story - we don’t follow some specific Visual Novel formula and if the game needs some unique solutions related to the interface, we want to use them. I’ll be happy to show you some of these features in November. : )

If you have any questions or suggestions, feel free to contact us on Twitter @MoralAnxiety or Facebook @MoralAnxiety . We put there some cool content from time to time. : )

Thank you for your attention and see you soon!

Game Maker Studio 1 and 2 assets

Game Maker Studio 1 and 2 assets


I working almost 8 years in Game Maker and I did over 20 games. And I can safely say that the Game Maker is my most favorite thing in the whole world...

Tales From Windy Meadow - Official Announcement

Tales From Windy Meadow - Official Announcement


In the name of Moral Anxiety Studio I’m glad to announce that we currently work on our second story-focused video game project for Windows - Tales From...

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics

Dev Blog [#005] - New rooster of fighters, more visual effects and the dawn of physics


Development blog #005 for my upcoming game, Project Bullets. Here I'll show the new rooster of characters (replacing forever the square with legs), some...

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more

Dev Blog [#004] - New Lighting Engine, new characters, graphics and more


Development blog #004 for my upcoming game, Project Bullets. Here I'll show my new lighting engine, as well as some new characters, changes in the visual...

Add game Games
Logophile's Delight

Logophile's Delight


Logophile’s Delight™ is an unconventional, single-player word game that’s easy to pick up and hard to put down. It’ll take quick thinking, mental...


This comment is currently awaiting admin approval, join now to view.


To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Windows, Mac, Linux, Web, iOS, Android, XONE, PS4
YoYo Games
Send Message
Release date
Engine watch

Latest tweets from @yoyogames

RT @LuckySoftworks: Model loading finally back in, floor is finally actually a model, can start building up environments, also jitter.…

1hour ago

RT @NocturneGames: Launch day sale on #Skein ends on Monday! Get it while it's hot! #indiegame #gamedev #indiedev

3hours ago

RT @YellowAfterlife: My livecoding extension (GMLive.gml) is finally out! Blog post: itch:…

17hours ago

RT @ThunderhorseCO: Some juicy progress on the Mistral caverns! Don't forget your snow booties 😉 #pixelart #gamemaker #gamedev

Nov 19 2017

This week's #screenshotsaturday is provided by @rebusmind and his prototype for a fake 3D voxel game What you guys…

Nov 18 2017

Embed Buttons
Link to GameMaker Studio 2 by selecting a button and using the embed code provided more...
GameMaker Studio 2
15 of 903
Last Update
11 members
You may also like
id Tech 3
id Tech 3 GPL
CryENGINE V Commercial
CryENGINE 3 Commercial
X-Ray Engine
X-Ray Engine Commercial
Blender Game Engine
Blender Game Engine GPL
Raycasting Game Maker
Raycasting Game Maker Public Domain