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Hi everybody!

Today I show you my fifth page of the developer's diary. The first thing is a focus on pilot ranks, they raise for every dogfight accomplished and they give useful bonus. But the most important is the new dogfight system. I dropped the dice and replaced it with a more strategic and intercative turn-based combat. Hope you like it! Thanks for watching the video.


⚔️ The demo is finally coming! 🛡️

⚔️ The demo is finally coming! 🛡️

News

On this devlog: The demo is finally releasing and I'm going to be taking a break.

⚔️ Not long now 🛡️

⚔️ Not long now 🛡️

News

On this week's devlog: AI is finished but not complete, different difficulties, and the journey towards the demo continues.

Until the Last Plane - dev's diary 4

Until the Last Plane - dev's diary 4

News

Here the forth page of my developer's diary. Fatigue & stress system plus tow truck.

Guile & Glory: Firstborn - Steam Early Access Release

Guile & Glory: Firstborn - Steam Early Access Release

News 1 comment

Guile & Glory: Firstborn is finally available on Steam! Find out what the Early Access version has to offer, and what updates are just around the corner.

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ShaquitaChicken
ShaquitaChicken

To keep from from pixel being distorted when camera changes wxh do you use a shader to keep it together or just simply have texture interpolation on?

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