The Sandbox creation and publishing platform does not require any programming experience to use. Anyone can create a multiplayer game or any game-like activity on a browser, and even find the hosting and publishing resources so they can generate revenue from the game.
The platform's Cloud Editor enables users to create games within Internet Explorer, Firefox Opera, Safari, or any browser that supports HTML5. Games can be created by sole users or as part of collaborations. They can add their own items or make use of the Asset Market, with pre-designed effects, maps, sounds, and skins. Game components can be exported and imported into the system. An open source model makes available all code so creativity is pushed to the limit.
Once a game is created, it can be self-hosted on a downloaded virtual machine, stored via Amazon Web Services, or hosted on Gameleon's servers. Published games are stored online and can be shared with friends via links. They can also be shared on social media sites such as Facebook, Google+, or their Gameleon account.
Building a game on the platform is accomplished via a drag and drop interface, checkboxes, and making input and output connections. Games such as space shooters, warfare games, or role playing games can be designed. The platform was designed using XML, XSL, and PHP technologies, but the editor has not yet been finished.
Gameleon will feature a comprehensive marketplace of user-submitted game assets with anything from models and animations to sound bites, UI elements and NPC scripts. You and any other Gameleon users will be able to easily upload and auction your assets, boosting your game-making experience.
That's not all - you'll also find support for adding premium model items and power ups in your games. Players interested in unlocking new aesthetic options, exclusive abilities or special equipment will pay to acquire them, providing you with yet another means of monetizing your creations.
After we've launched our Kickstarter campaign, the word about Gameleon spread more and more. IndieGameHQ has recently published an article about us where they present Gameleon in a cool and concise way, highlighting the best features and making it easy to understand.
The campaign's purpose is to fund additional development, hardware purchases for Gameleon's cloud infrastructure, and grow its team of personnel. Pledges are being accepted now and there are numerous rewards for contributing different levels of funding, including t-shirts, convention access, and limited-time free use of the platform.
Also,we are proud to announce that Gameleon won 1st place at Startup Camp Berlin. We competed with 59 other great companies from top accelerators,incubators and other programs from all across the Europe in a pitch marathon on Friday, March 15th, and we impressed everybody with our product. This is our latest great achievement after joining Mozilla's WebFWD program and Eleven Startup Accelerator.
Gameleon is expected to be available in the second quarter of 2013. For more information on
the Kickstarter campaign, visit Kickstarter.com.