This engine is the code behind "The game Creator's" FPS Creator development tool, A powerful, yet rough FPS engine.
Enjoy these comparison screenshots of the same areas in Kshatriya Prologue and NEOTOKYO° Kshatriya.
kshatriya prologue remastered in source
This post is to announce the ModDB page for NeoTokyo Kshatriya, an upcoming source mod.
neotokyo° kshatriya announcement post
After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!
risen from the dead - austrian game development today
Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...
post-mortem: releasing a game on steam the hard way
The Apartment update v1.01 released! Various bugs reported by users have been fixed and a trailer has been released.
the apartment v1.01 released
Merry Christmas, announcing the best indie games of 2013 as selected by you the players!
indie of the year 2013
Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...
sanity check: dealing with money as indie dev
I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...
interview @ oldgamer: insight views devleopement, indie- & publisher-publishing
Alexander Sullivan from Small Dev Talk invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.
small dev talk leviathan crossfire interview
Nathan from the Indiegraph Indie Intel Source invited us for an interview about Leviathan Crossfire. We gladly took the opportunity.
indiegraph leviathan crossfire interview
Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...
time travel storylines - the game designers suicide - & killer feature for us!
In our first article we would like to give you a little overview about how the Canalyst project started and how the games' first level grew to that, what...
canalyst level 1 - overview
All about financial terms, legal traps and pitfalls to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...
insider tipps: publishing contracts and publishing deals
This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement...
interview: dealing with publishers - from indie to "hired" and back
Today I will explain how our mission log works. It is dynamic, useful in terms of "hinting" the player without telling him what to do and it covers both...
adventure / rpg or shooter - it`s in the mission log!
Digmaan: The Aftermath Game features article, now featuring the game's second cool ceature.
game feature # 2
First sneak on one of Digmaan: The Aftermath Features. This is the first feature that our game will have.
game feature # 1
This will be the last Feature for some time, as we`ll focus more into actual developement instead of presenting our game here (while still check &...
shooter, adventure, rpg? - "into the dark" gameplay explanation
My article on the German / Austrian Laws and restrictions triggered a mass of reactions I hadn`t expected at all. I got questions for interviews, interesting...
our screenshots are no "fakes". promised. but what are fake screens anyway?
When it comes to game developement, German and Austrian developers and publishers have to deal with strict rules and a heavy law enforcement focused on...
obeying the law as german / austrian game developer
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