FlashPunk is a free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.

NOTE: FlashPunk is targeted towards games with 2D bitmap graphics, as opposed to vector graphics. This means that instead of using Flash vectors as sprites, you'll be working with embedded PNG, JPEG, or GIF sprites.


  • Framerate-independent and fixed-framerate timestep support.
  • Fast & manageable rectangle, pixel, and grid collision system.
  • Helper classes for animations, tilemaps, text, backdrops, and more.
  • Sound effect support with volume, panning, and fading/crossfading.
  • Powerful motion tweening for linear, curved, and path-based movement.
  • Z-sorted render lists for easy depth management.
  • Simple keyboard and mouse input state checking.
  • Quick & efficent particle effects and emitters.

Working with Flex

This framework is designed for use with the free Flex framework, used for building Flash applications; by combining this with a code editor such as FlashDevelop or Flash Builder, you can import the FlashPunk library and develop games without the need of the official Flash IDE.

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Volund Livestream - 2D MMORPG Game Development

Today's game development livestream is starting at 8:30am PST! The livestream documents our work on Volund, the medieval fantasy 2D MMORPG.


I have a few things that still need to be cleaned up from yesterday, but that should not take long. I'll then be adding a version number to the GUI.

After that? I'm unsure... I didn't schedule any other user stories for this particular iteration. The previous couple iterations had a zero velocity, so I was apprehensive about adding too many things.

But if I had to guess, I would say that I will be working on the grabbing system after finishing the version number. The grabbing user story is nearly complete as well, so hopefully it will be completed without too many difficulties.

On a different note though, the first half of this stream will last until 11:00am PST. So since it is starting at 8:30am, the first part should last for about two and a half hours. We may be switching over to Jake's workstation at that point, or going on break until 1:00am PST. It's too early to say for certain, but stay tuned!

The second half of the livestream will last until 5:00pm PST. The contents of it will likely involve adding in a new game mechanic!

Watch the Livestream

Click the play button on the following player to watch the game development livestream!

Web Server Improvements and Better Estimates

Web Server Improvements and Better Estimates

1 year ago Volund 0 comments

The web server has been upgraded to be a bit more snappy, and we are trying out a better way of making task estimates.

We Are Back! Livestreaming Gamedev

We Are Back! Livestreaming Gamedev

1 year ago Volund 1 comment

After a long hiatus, we are finally back! We will be livestreaming as we work on the game.

Alpha 0.1 Has Begun!

Alpha 0.1 Has Begun!

2 years ago News 0 comments

Welcome all Space Adventurers! More Information on Alpha 0.1!

New build online

New build online

2 years ago N.D.E. 0 comments

I've uploaded a new build of NDE to my website, with some changes including the addition of the inventory.

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Post comment Comments
01kadir01 Oct 1 2010 says:

this program s very good to make flash games i vote this

+3 votes     reply to comment
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