A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
9hours 16mins ago
So I am going to try adding a new Dungeon to MicRogue. I will try and end this one with a boss. We will see. T.co
23hours 53mins ago
May 24 2015, 5:54pm
May 24 2015, 5:21pm
@jessefreeman no I want to 3d print them for my desk.
May 24 2015, 5:20pm
trying to figure out a way to convert Microgue sprites in 3D. not sure if I should draw the characters out in higher def, or do sprites.
May 24 2015, 5:13pm
watching the Broken Age documentary from @DoubleFine makes me really want to make a Small Adventure game.
May 23 2015, 8:05pm
May 22 2015, 6:05pm
Is it possible to uses meshes in Gamemaker for a 2d game?
May 22 2015, 10:27am