A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
Fun tip: don't ever use TicketMaster.
3hours 54mins ago
changed the shield location on the Left and Right Sprite T.co
Dec 19 2014, 10:52am
here are the sprites, if anyone wants to take a crack at it. I think the down sprite was the one that doesn't work T.co
Dec 19 2014, 10:25am
It was to hard to get readable Up and down sprites and the prototype i built made me feel I needed to have those directional sprites.
Dec 19 2014, 10:21am
reworking the main character sprite. so I can do 4 directional sprites. The other sprite just wasn't reading as well. T.co
Dec 19 2014, 10:17am
Going to try making a few more mock ups tomorrow. Still working on the character sprites in the four directions.
Dec 18 2014, 10:25pm
@RagtagMatt yeah an indicator may be the way to go.
Dec 16 2014, 6:35pm
@RagtagMatt does it get confusing with facing? I tested it out and sometimes had trouble remembering if I was facing up or left
Dec 16 2014, 5:47pm
I guess that would be more castlevania then zelda.
Dec 16 2014, 3:14pm
Having trouble with character facing. Thought about trying it as a side scroller. no jumping though. T.co
Dec 16 2014, 3:11pm