A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
@Korigame No, that's great it's the same thing I created for MicRogue actually. Did you store the rooms in a string? Did you use unity?
22hours 50mins ago
@Korigame how did you do the level generation in DUNGEONy? Would love to hear about it.
23hours 38mins ago
Nov 20 2014, 12:18pm
Anyone know of a good Flash Ad service? I used Mochi Media prior, but they are no more.
Nov 18 2014, 9:23pm
Can anyone think of a good lunar lander game? Looking for some research
Nov 18 2014, 1:59pm
Nov 14 2014, 10:12pm
@m_a_r_t_ij_n it's coming. Had to put it on the back burner while I did a lot of animation work. Should get test flight working again.
Nov 14 2014, 9:04pm
@EGVroom thanks! glad you like it. I currently have a design doc on my computer called "Super Relic Rush". so maybe some day :)
Oct 25 2014, 10:55am
@EricColossal I use it to keep game design documents across all my devices and it can be a little eye destroying
Oct 7 2014, 10:01pm
@EricColossal have you tried google drive?
Oct 7 2014, 9:52pm