A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
@Draknek hey I would be more then glad to help if you need any art or animations. I am trying to do more collaborations this year.
3hours 17mins ago
Mar 26 2015, 3:27pm
@tinytouchtales so how are you tracking this?
Mar 25 2015, 6:34pm
@terrycavanagh I love tiny playfields in roguelikes
Mar 24 2015, 3:23pm
Might need some people to give feedback on a RL game. anybody have my email or skype name and care to test it out?
Mar 24 2015, 2:44pm
@docky yeah if it works in the design I would probably add it
Mar 24 2015, 10:44am
@docky do you mean like adding upwards and downwards movement or do you mean like enemies and such?
Mar 24 2015, 10:00am
@docky that would allow for some trickier level creation.
Mar 24 2015, 9:52am