A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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New Update!!

News

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

Big Updates coming!

Big Updates coming!

News

A plethora of new updates, enemies, and Characters.

More Playthroughs

More Playthroughs

News

Went through and started from the beginning and tried a full playthrough.

Work Continues!!

Work Continues!!

News

there are more Sounds, more UI elements, and less bugs.

Working on the Sounds

Working on the Sounds

News

I am creating the full sound system now for the game.

Comments
cap_h
cap_h

Cool game, nice style. Plaid it on my cellphone.

Reply Good karma Bad karma+1 vote
SkullPixel
SkullPixel

Inspiration for my next game!

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Ikkju
Ikkju

This game looks wonderful!!!

Reply Good karma Bad karma+1 vote
SmashGames
SmashGames

love the art style! keep it up.

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MicRogue
Creator
JasonHPickering
Engine
FlashPunk
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Twitter.com
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jasonp_

Prototype Week 02: T.co

Apr 22 2018

Any new super simple rogue likes out?

Apr 22 2018

was able to add parallax scrolling today. starting area will be the desert. #GodotEngine #screenshotsaturday T.co

Apr 21 2018

boing! T.co

Apr 18 2018

Prototype Week 01: T.co

Apr 15 2018

the new block really opens up a lot of possibilities for level design. you can jump upwards anywhere but only jump… T.co

Apr 15 2018

spike boxes now #screenshotsaturday #godot T.co

Apr 14 2018

I think I still like version 1. Are the boxes to different though? #GodotEngine #screenshotsaturday T.co

Apr 14 2018

playing with tilesets. #GodotEngine #screenshotsaturday T.co

Apr 14 2018

Its always hard trying to find a new art style for a game and I find myself always falling back on reusing styles.

Apr 11 2018

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