A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
@Chufmoney Most programs have Auto-save now. Where you can set it to save at intervals. What program?
4hours 56mins ago
anyone have any good resources on boss design? Specifically like castlevania/Zelda style.
Apr 22 2014, 1:04pm
RT @ADAMATOMIC: want to make a minimalist side scroller in space that’s basically a METROID ripoff? i got your back. free pixel art! http:/…
Apr 21 2014, 5:05pm
MicRogue now has Options, and Credits. Onto the help system.
Apr 21 2014, 11:44am
Almost done with the options menu in MicRogue. Then onto credits
Apr 21 2014, 9:21am
@ClawhammerMark yeah I was thinking the phases idea. Would love to pick your brain about boss design though.
Apr 19 2014, 3:02pm
@ClawhammerMark yeah trying to decide if I should do the one hit or standard video game 3 hit.
Apr 19 2014, 12:28pm
@ClawhammerMark I am making something similar to this, but as a side scroller. I just wanted boss fights.
Apr 19 2014, 12:18pm
@bombsfall understandable. Their stuff is pretty cool.
Apr 17 2014, 7:22pm
@bombsfall who are they. I remember being super nervous when I met Ray Harryhausen.
Apr 17 2014, 7:19pm