A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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0 comments by JasonHPickering on Jan 19th, 2014

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

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SkullPixel
SkullPixel Oct 27 2014, 7:39pm says:

Inspiration for my next game!

+1 vote     reply to comment
Ikkju
Ikkju Apr 5 2014, 3:01am says:

This game looks wonderful!!!

+1 vote     reply to comment
SmashGames
SmashGames Oct 15 2013, 6:08pm says:

love the art style! keep it up.

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MicRogue
Developed By
JasonHPickering
Engine
FlashPunk
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Official Page
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Release Date
TBD
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Style
Genre
Turn Based Tactics
Theme
Fantasy
Players
Single Player
Project
Indie
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Fun tip: don't ever use TicketMaster.

3hours 54mins ago

changed the shield location on the Left and Right Sprite T.co

Dec 19 2014, 10:52am

here are the sprites, if anyone wants to take a crack at it. I think the down sprite was the one that doesn't work T.co

Dec 19 2014, 10:25am

It was to hard to get readable Up and down sprites and the prototype i built made me feel I needed to have those directional sprites.

Dec 19 2014, 10:21am

reworking the main character sprite. so I can do 4 directional sprites. The other sprite just wasn't reading as well. T.co

Dec 19 2014, 10:17am

Going to try making a few more mock ups tomorrow. Still working on the character sprites in the four directions.

Dec 18 2014, 10:25pm

@RagtagMatt yeah an indicator may be the way to go.

Dec 16 2014, 6:35pm

@RagtagMatt does it get confusing with facing? I tested it out and sometimes had trouble remembering if I was facing up or left

Dec 16 2014, 5:47pm

I guess that would be more castlevania then zelda.

Dec 16 2014, 3:14pm

Having trouble with character facing. Thought about trying it as a side scroller. no jumping though. T.co

Dec 16 2014, 3:11pm

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MicRogue
MicRogue
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4,070 of 26,258
Last Update
7 months ago
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32 members
News
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