A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
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Nov 26 2014, 8:55am
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Nov 24 2014, 3:22pm
I have gotten really good at making mockups, but turning them into actual games is another story.
Nov 23 2014, 8:39pm
@Korigame No, that's great it's the same thing I created for MicRogue actually. Did you store the rooms in a string? Did you use unity?
Nov 21 2014, 5:25pm
@Korigame how did you do the level generation in DUNGEONy? Would love to hear about it.
Nov 21 2014, 4:37pm