A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
optimizing loading on MicRogue as we speak. very close now.
25mins 58secs ago
@dgrey0 I actually have some days off that week. better clean up my engine.
1hour 41mins ago
@MobotStudios Do you use it for gaming? or is it mostly for testing?
Jan 22 2015, 9:26pm
Well I just put the final version of MicRogue on my iphone.
Jan 22 2015, 9:17pm
Jan 22 2015, 9:15pm
Jan 20 2015, 3:11pm
@dom2d I had a similar idea but with bird watching.
Jan 16 2015, 6:21am
@ephellstrom the gif doesn't have the light system either so add darkness to that list.
Jan 13 2015, 7:00pm