A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
Well a huge news update for MicRogue.
The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.
Latest tweets from @jasonp_
@mintchipleaf yes, I would also love this.
13hours 49mins ago
I forgot you could upload Gifs to twitter now. Here is a sword slash animation. T.co
Jul 24 2014, 8:12pm
Jul 24 2014, 4:30pm
Getting a bit further in the MicRogue demo. Should be soon.
Jul 21 2014, 12:21pm
@smestorp they all seem to have links to the asset store. Platformer tutorial - grab this platformer engine.
Jul 21 2014, 5:31am
Game idea: score based RPG. The game is a story and there is a brag button. "No it was 10 orcs! On wolves! And there was a damn dragon too!"
Jul 20 2014, 10:26pm
@Korigame are you using ray casts to see if a square is full? I want to try building a Roguelike in unity.
Jul 20 2014, 10:23pm
@Korigame How are you handling collisions?
Jul 20 2014, 9:34pm
Jul 20 2014, 5:45pm