A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.
So big updates coming to the game.
The characters now each have a special spell. These allow the player a one time use spell, that might help them get out of trouble. Each hero will be given their own spell and have the ability to recharge a used spell if they find a potion, which will be a very random occurrence.
A few examples of the spells are the Ice Queen who can freeze all the creatures on the board, The Amazon who has a Dash move to double movement distance, and the Jester, which has a spell called Scramble, that swaps all the monster positions around.
I am also going to be adding a Key and a Cage. If a player finds a Key, and then a Cage. They unlock a new hero. So even when the player might not be able to get the latest treasure, they might be able to unlock a new hero.
I have added a few new monsters. My new favorite being the Cockatrice. its a simple monster with a nice trick. If the player ends a turn in sight of the cockatrice (Cardinal directions only) the player is turned to stone and dies. A few other monsters have been added, and a few more have been drawn up.
Latest tweets from @jasonp_
I have great premise ideas for games but they never have anything to do with mechanics. I always think about story first.
Dec 4 2013, 7:53pm
Playing MicRogue on lunch keep forgetting enemy order and dying. I should subtitle the game "that was your fault"
Dec 4 2013, 12:53pm
@Bilouze_ was waiting for an engine update. It's just been sent to me. Were you iOS or android?
Dec 3 2013, 7:49pm
I someday want to make something as surreal as Jim Henson's "The Cube" or "Tale of Sand"
Dec 3 2013, 4:06pm
I failed at fixing my car, but I succeeded at baking Snicker doodles.
Dec 3 2013, 1:52pm
Dec 2 2013, 11:27pm
@NoahC_ trying to use cat video now. The animation was a bit cat like
Dec 2 2013, 10:47pm
@blinkok 3D studio Max CAT rig System
Dec 2 2013, 10:44pm
@NoahC_ yeah it's more of a general animating thing then program specific. It just never looks natural.
Dec 2 2013, 10:34pm
@NoahC_ 3D Studio max.
Dec 2 2013, 10:00pm