A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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0 comments by JasonHPickering on Jan 19th, 2014

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

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SkullPixel
SkullPixel Oct 27 2014, 7:39pm says:

Inspiration for my next game!

+1 vote     reply to comment
Ikkju
Ikkju Apr 5 2014, 3:01am says:

This game looks wonderful!!!

+1 vote     reply to comment
SmashGames
SmashGames Oct 15 2013, 6:08pm says:

love the art style! keep it up.

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MicRogue
Developed By
JasonHPickering
Engine
FlashPunk
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Official Page
Twitter.com
Release Date
TBD
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Style
Genre
Turn Based Tactics
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jasonp_

Spell system in and working. feels like a real game now. #screenshotsaturday T.co

3hours 55mins ago

@Korigame organ trail?

Feb 27 2015, 10:41pm

@jessefreeman I started with Gamemaker back when it was like Gamemaker 6, then moved into flash. Now back to Gamemaker.

Feb 27 2015, 10:41pm

@jessefreeman yeah I am not much of a coder and it works well for 2D. I tried unity but had a really hard time with the system.

Feb 27 2015, 10:38pm

@jessefreeman Yep

Feb 27 2015, 10:33pm

More work. Game is faster, and the spell system is way different now. All items drawn from a limited deck. T.co

Feb 27 2015, 10:09pm

RT @Korigame: Just a reminder that Squishy Cats is still on sale for 99 cents :O #iOS #indiedev T.co T.co

Feb 27 2015, 6:59pm

@OrangePixel if you need any enemy help let me know

Feb 27 2015, 6:09pm

@OrangePixel yeah I can't wait to play this. I wish I had thought of it first.

Feb 27 2015, 4:47pm

@OrangePixel you better make an enemy that runs at you and explodes on death.

Feb 27 2015, 2:34pm

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MicRogue
MicRogue
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3,848 of 28,208
Last Update
10 months ago
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News
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