A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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0 comments by JasonHPickering on Jan 19th, 2014

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

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SkullPixel
SkullPixel Oct 27 2014, 7:39pm says:

Inspiration for my next game!

+1 vote     reply to comment
Ikkju
Ikkju Apr 5 2014, 3:01am says:

This game looks wonderful!!!

+1 vote     reply to comment
SmashGames
SmashGames Oct 15 2013, 6:08pm says:

love the art style! keep it up.

+1 vote     reply to comment
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MicRogue
Developed By
JasonHPickering
Engine
FlashPunk
Contact
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Official Page
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Release Date
TBD
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Style
Genre
Turn Based Tactics
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jasonp_

RT @CM_Games: We've made it to Pocket RPG and unlocked Paper Monsters Recut! Make this the best bundle ever - right here: T.co

Nov 26 2014, 8:55am

RT @humble: Also 2 Bonus Goals have already been unlocked: Siegecraft Defender and Relic Rush are now in the Crescent Moon Bundle T.

Nov 25 2014, 3:11pm

RT @CM_Games: congrats to @JasonP_ for making the milestone for Relic Rush!

Nov 25 2014, 3:11pm

RT @CM_Games: Not much left til we fully unlock Relic Rush! Let's do this! @JasonP_ T.co T.co

Nov 25 2014, 9:17am

RT @CM_Games: We have a HUMBLE BUNDLE!!! T.co

Nov 24 2014, 3:22pm

RT @humble: Get up to 10 Android games PLUS unlockable bonuses in the Humble Crescent Moon Mobile Bundle! T.co

Nov 24 2014, 3:22pm

I have gotten really good at making mockups, but turning them into actual games is another story.

Nov 23 2014, 8:39pm

@Korigame No, that's great it's the same thing I created for MicRogue actually. Did you store the rooms in a string? Did you use unity?

Nov 21 2014, 5:25pm

@Korigame how did you do the level generation in DUNGEONy? Would love to hear about it.

Nov 21 2014, 4:37pm

RT @blakeleftwich: @JasonP_ Here's my lunar lander game: @RocketValet T.co T.co

Nov 20 2014, 12:18pm

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MicRogue
MicRogue
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Last Update
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