Mac/Linux/WIndows 32-bit or 64-bit
Open Source (BSD License)
I really appreciate pull requests when features are added on github
Currently the engine is a glorified renderer with spots to write game logic. This will be filled out as time progresses. Here's what I have done
Basic Deferred Rendering with Post Processing
- Shadow Mapping
- Normal Mapping
- Specular Mapping
- HDR with Toning
- Skeletal Animation
There's also a data driven object storage system.
You can simply attach a rigid body to an object and it will start simulating. Attach a material/mesh combo and it will start rendering. Attach a light... well you see the trend.
I'm working on tools right now and have started working on a basic model importer/scene editor.
The networking code is currently in progress as well.